Mercenary: Demon of the Skies
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Mercenary: Demon of the Skies | |
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As Mercenary, don't touch the ground for 30 seconds. | |
Unlock | Rising Thunder |
Mercenary: Demon of the Skies is a challenge in Risk of Rain 2. It is completed as MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade by not touching the ground for 30 seconds.
Tips
- Jumping from a high enough point and using WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary, Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary and EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary as soon as they become available can be enough to complete this challenge. - Items like Hopoo FeathersHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count., Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., and Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. can help the player stay in the air longer. - Floating in the air currents on Sky Meadow easily completes the challenge.
- Standing on a monster, even a Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15, counts as touching the ground and will reset the timer. - Having a PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. reduces the cooldown of Whirlwind to 0.5 seconds, allowing the player to repeatedly use it and stay in the air.