The Void
The Void is an extradimensional realm in the world of Risk of Rain that has its own native Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0 Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 Void monster family, associated item class, and multiple dedicated environments and mechanics. The Void is the central focus of the Survivors of the Void expansion, and has a background presence in the rest of the game.
Not much is known about the origin of the Void or its residents, but at some point in their history it grew curious, sending its agents out into the universe to collect things. Information, powerful objects and beings, even whole celestial bodies that catch its interest. It is believed that the Void simultaneously acts as a prison and a form of police force, inferred through the unique death message for Void enemy implosions, "You have been detained. Await your sentence at the end of Time." However, given this message is from a death you can only suffer through killing the Void's enforcers, it is entirely possible if not probable that they do not serve as a police force and are merely punishing the survivor for the death of their own. One of the Void's prisons for objects and creatures, the Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. can be accessed in-game through a portal beneath the Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. surrounded by the corpses of Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0, hinting that the Void has tried and failed to access the Hidden Realm in the past. Upon successfully clearing the Void Fields, the challenge ...To Be Left Alone clears, unlocking AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject, a survivor from the original game who the Void managed to imprison before the events of the second.
In addition to prisons like the Void Fields, the Void utilizes an advanced form of simulation known as the Simulacrum to study its captives by endlessly subjecting them to simulated experiences that cannot be meaningfully distinguished from reality. It is unknown if it is possible to escape from the Simulacrum but all evidence suggests that it is not; Even if it was, the victim could never be meaningfully sure they weren't just in a simulation of an escape scenario. This mirrors the rest of the Void in a key way, as it seems significantly easier to enter the Void and venture deeper into its unfathomable depths than it is to leave it from anywhere deeper than the surface level. On top of that, the Void appears to have inherently corruptive properties on things that it touches, most notably the Void Items and Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void FiendSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac, as they are corrupted variants of regular Items and CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger respectively. Void Items' ability to corrupt entire stacks of their non-void counterparts draw this property into clear focus.
The Void's presence on Petrichor V is a recent development that appears to stem from the death of Providence. With the planet's protector gone, there was nothing to stop the Void's agents from reaching out to start cataloguing and detaining things. If Survivors of the Void content is enabled, the presence of these agents becomes more distinct, with the addition of several monster types and Void Seeds, objects that create bubbles of the Void's environment on the surface of the planet. The Void is also shown to be emboldened by the death of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20; Following his defeat Void ReaversVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 arrive on CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation. in massive numbers, and the ending cutscene shows the Moon being detained by the Void.
Survivors of the Void allows the Survivors to access deeper parts of the Void in the Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void LocusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters., which then leads into the deepest area, the Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. The PlanetariumSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.. The Planetarium appears to be a massive holding cell for celestial bodies detained by the void, presided over by the gargantuan {MonsterLink|Voidling}}. Though it is implied the Voidling serves as a leader for the Void's agents, it is unclear if this is the case, or what ramifications, if any, its defeat will have on the rest of the Void.
In-Game Presence
- Game Modes
- Survivors
- AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject - Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void FiendSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
- AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
- Environments
- CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation. - Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. - Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. - Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void LocusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. - Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. The PlanetariumSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. - Void Seed
- CommencementCommencement (Final)
- Monsters
- Void ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 - Survivors of the Void - DLC Content
Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void JailerSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0 - Survivors of the Void - DLC Content
Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void DevastatorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 - Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0 - Survivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void BarnacleSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0 - Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
- Void ReaverVoid Reaver
- Elite Variant
- Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidtouchedSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
- Survivors of the Void - DLC Content
- Items
- Survivors of the Void - DLC Content
Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Benthic BloomSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Benthic Bloom
Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.
Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. - Survivors of the Void - DLC Content
Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Encrusted KeySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Encrusted Key
Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.
A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. - Survivors of the Void - DLC Content
Lost Seer's Lenses is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Lost Seer's LensesSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lost Seer's Lenses
Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.
Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses. - Survivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Lysate CellSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. - Survivors of the Void - DLC Content
Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. NeedletickSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Needletick
Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.
10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. - Survivors of the Void - DLC Content
Newly Hatched Zoea is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Newly Hatched ZoeaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Newly Hatched Zoea
Periodically recruit allies from the Void. Corrupts all yellow items.
Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items. - Survivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Plasma ShrimpSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.
Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. - Survivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Pluripotent LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends. - Survivors of the Void - DLC Content
Polylute is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. PolyluteSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Polylute
Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles.
25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles. - Survivors of the Void - DLC Content
Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Safer SpacesSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Block the next source of damage. Corrupts all Tougher Times.
Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. - Survivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Singularity BandSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.
Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. - Survivors of the Void - DLC Content
Tentabauble is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. TentabaubleSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tentabauble
Chance to root enemies on hit. Corrupts all Chronobaubles.
5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. - Survivors of the Void - DLC Content
Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Voidsent FlameSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidsent Flame
Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.
Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps. - Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
- Survivors of the Void - DLC Content
Lore
Bottled Chaos
The one planet they couldn't take. They had everything locked away in their cells. Beasts, artifacts of power, gods, memories. And yet, no matter how many agents they sent, none returned victorious... if they returned at all. The lucky ones who did survive fled, nervously whispering of a crystalline blade stained with chaos.
Voidling
We almost got rid of it. It was too massive, with too much weight. It took up too much room, and was too dangerous. We tried to massage it into its surroundings - we felt we had captured its essence well enough. But its words beat into our minds and we weren't allowed to realize that it had been keeping us here. We had begun spending all our days staring at it until it became formless to us. Whispers of meaning with no words travelled through our ears and strung us up like a necklace of fools. Totally mesmerized we sat around it like a campfire as it cultivated each of us with its cold embrace. One by one we were scanned, and we were made to present all we had with us: Feathers from local species, masks from strange spirits, abandoned metal scraps and rusty old equipment. It examined each individually, its iris flexing mechanically as it traced the silhouette of every artifact. For a moment I snapped out of it. I felt fear. I wanted to scream out, to raise my weapon, but my body was wholly resistant. Suddenly, the others all turned their heads to face me from across the circle, their eyes wide and faces expressionless. I felt a sharp pain in my chest and my neck stiffened. After its final scan it vibrated out of existance, its atoms disseminating into the air. We were left frozen husks around a campfire long since turned to ash. We almost got rid of it.
Void Infestor
POTENTIAL INFESTOR SIGHTING REPORTS REMINDER: ALL REPORTS ARE TO BE COLLECTED AND SHARED AMONG THE CREW IMMEDIATELY. REMINDER: ANY CONTACT WITH INFESTORS RENDER TEAMMATES UNSALVEAGABLE. SHOOT ON SIGHT. -- 1/23 -- Have you noticed the beasts near the outpost acting strangely? There's been constant in-fighting the past few days, and some of them in particular have been acting erratically. It never lasts long - the families tend to surround them and tear them to shreds before I can get much of a good look. Do you think there's something wrong with the individuals? Or are those families detecting some kind of disease and stamping it out? We've recovered only one of the corpses, and it looks like your basic lemurian, other than its mangled limbs and smashed in skull. I've contacted Tharson to let him know that it'd be worth checking out, I sure as hell know I'm not going to head into those enclaves while this wild civil war is going on. Maybe this is just what lemurians get like when they have rabies, though its the first instance I've ever seen of something like rabies out here. -- 1/25 -- Familial in-fighting has gotten significantly worse. Often the bouts last for much longer than only one kill now, and the factions seem to change erratically, as if driven by some sort of twisted bloodlust. A group of 4 will be thrashing an individual to death, only to to turn their hatred toward another in the group soon afterwards. This is the first time I've seen small groups totally wipe themselves out, only for the last one standing to hobble away on shattered legs. I don't dare fire from my post, they don't seem interested in us and I'd like to keep it that way. As far as I'm concerned, these neighbors of ours could drive themselves into extinction and it'd be a good day for me. Atleast then I could sleep without worrying about the tent burning down every night. -- 2/?? -- > AUDIO RECORDING RECOVERED FROM SITE 4A Okay... okay... Here, damned thing just record! Just record! Okay... light on?! Good - okay. Listen, this is [REDACTED], I want whoever finds this or finds me or my corpse or [REDACTED]'s corpse to know that I didn't go crazy. Oh god... Okay, I just murdered [REDACTED]. Atleast, I think it was [REDACTED], it's very confusing. Something like [REDACTED] was hobbling around the outpost at night - he moved like he didn't have bones or something - it doesn't matter. I shouted out to him and he turned to fire his weapon toward me in the dark. I dropped him dead and ... look I can't - if... if we're going to start doing this I just - I have to get out of here. I just want you to know I'm not crazy. -- End of Recording -- > Involved parties have been removed from record. >Full recording may be accessed on a need-to-know basis in report 596f757220707269736f6e. ==================================================================
Void Fields
The cells were for dangerous creatures. The cells were for rare, powerful relics of exponential strength. The cells were for ancient automata of war. The cells were for scientists and inventors and explorers. The cells were for gods. The cells were for everything.
Acrid
Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell – living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format. And yet when the cell containment broke – and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid – he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up. But he knew – that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown – were panicking. Something had gone wrong, in a world where variables were not allowed. Something was leaking. They may have finally imprisoned something that could not be contained.
Void Locus
I just saw a portal and I just… decided to step through. Why? Because I’m a moron, that’s why. The fog keeps it stable – the cells and the joints. The cradles. They like the fog. I’ve tried choking them – stop the fog- but they last a while. A lot longer than I’d survive in the fog. Couple hours, maybe. The cradle goo is sustainable – I feed it, and in return it gives me food. Tastes like clam chowder, sorta. I see things come and go, ferried by giant beasts. When they swim close, I can see inside. I’ve seen creatures and weapons and ships – ferried from the dark end to the light. Seen planets and moons, too. Not sure where they’re taking it all. Swear I saw a CHEF bot once. Anyways, uh… where do I go from here?
Void Jailer
Deep, deeper, yet deeper. In this world, there's always a bigger fish. And appropriately, a bigger space for it to inhabit. The only way to find such places is to go deeper. Deeper into curiosity. Deeper into hubris. Deeper into the depths of creation. And what you may find are the ones who are able to thrive in the depths, those murky dimensions and stilled spaces. Those who lurk in the calm, dark abyss at the bottom of everything. And once you find them, it will only be too late. As you struggle against the void, you may find that every path you take just brings you deeper, deeper, yet deeper.
Void Barnacle
> Automated report 2c150f1430ad6430161e4 is now available from site record 108gnasnoⒾ45. > Please refer to record 9494ba7sf77eef for additional details during your review. > Report Type: Machine-generated Transcription> base Vernacular Profile ||||||||| > - Source: 2c150f1430ad6430161e4 (Cosmic Noise, Recorded in Stratosphere of |||||||||||) > Priority: High > Report Content: -- Beginning of Excerpt Flagged for Review – ... Traveling through the [Void] is simple and safe with this easy process. First things first, enable your [engine]. Wait approximately 34 cycles until it produces a [field]. This will allow you to cross the [planes]. When calibrating your engine, set your target to [NULL]. Do not worry about any turbulence you experience while crossing the [planes]. Do not worry about flashing lights. Do not worry about any creatures you may feel have boarded your vessel. All is safe and secure. Once you access the [Void], please sit back and relax; the [Void] is a safe and secure environment. Agents will be deployed to escort you to your [cell]. Do not resist; our agents are here for your safety. Do not worry about any of our premier fauna you see in the distance. Do not worry about the infinite sky, and do not worry about any panic attacks you have while attempting to percieve it. Do not worry about the [barnacles] growing on the hull of your vessel. Do not worry. We are here for you. ... -- End of Recording – -- End of Excerpt Flagged for Review – > TRANSLATION ERRORS: Too many to count > Please refer to report a13b2g8901cf2376102e for full audio excerpt. ===================================================
The Planetarium
I wake up again. The simulacrum continues forever. A million scenarios. A million permutations. It watches - calculating. Recording. Witnessing. We always die. We have died millions of times. And every time, we are in the simulacrum. We’ve escaped, once or twice. We defeated it – saw it die. Chased it down, through other worlds. We saw it collapse into a black hole. We got out, back to earth. Found a crashed vessel. It was rough, but we’ve done this scenario a few thousand times. We spent time together, on Venus. We grew closer. Got married - got old together. We had kids – a boy and a girl. Erik had leukemia. That was hard for us. Madelyn? She passed in her sleep. I followed on my own accord. I was satisfied. But then I woke up again. In the simulacrum. It never happened. I was always in the simulacrum. Madelyn was from the simulacrum too. I think it liked that. Am I still here?
Void Reaver
I saw something last night on my post. A giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again. So, I figured out its pattern. I waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. It turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left. My guess is that it got whatever it wanted, because it hasn't been back since. Something is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse? And what about all those times I heard that same sound - before I ever came to this awful place?
Void Fiend
Darkness shrouding darkness - echoes from futures past and past futures and places and times eeking out from between cracks in reality. A suffocating prison of the mind and soul, occupied by beasts poking and prodding at your spirit forever. Forever testing you. Forever ?T?E?MPTING? you, iteration after iteration.
They've run laps through the brain, ?CRAWLE?D? every last synapse for memories and data: weapons to use against theoretical armies with more resilient hearts and evasive bodies. ?CH?TTERIN?G? and clacking they can be heard watching from beyond the cell, no longer interested but still patrolling the grounds. Here in this purgatory there is no hunger and no thirst - all that remains are the ?ECH?OES??.
?H?OW L??ONG?? has it been? Time seems to warp in and out around breaths circulating ???W?THIN???. Darkness all-consuming starts to ?D??ROW?N? alveoli and ?FLOO?D? inky black veins. Memories ??TR?ESPASSING? into reality as reality fades into the distant past. ???SILENC?E?? broken only by the sound of watching eyes.
????SH?AKE THE ?BARS????.
Twisting and contorting, engulfed in ??F?EAR??? and becoming the embodiment. Reborn like some sick prophecy, arms and legs like new corpses on the seabed. No longer ?SUP??RESSE?D?
?H?UNGER? ??THI?RST? ?H??OPE?
?CONSUME?
Trivia
- Most of the things associated with the Void are ocean themed in some way or another, all of the void monsters are some form of aquatic crustacean or arthropod.
- Despite not being in the original Risk of Rain, the Void is potentially connected to three survivors of the Contact Light:
- Acrid is confirmed to be the exact same individual from the original game, referenced by its unlock achievement being named for its escape phrase in that game.
- Void Fiend is a Commando captured and warped by the Void. While it was confirmed not to be the same as the Commando from the first game, timeframes suggest it could have been a Commando from the Contact Light.
- The Void Locus logbook entry mentions a CHEF, the same model of robot as one of the survivors from the original Risk of Rain; It has not been confirmed one way or the other if it is the same CHEF.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |