Macho

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Macho
Unstable Tesla Coil.png
Deal 5000 damage in one shot.
Unlock Unstable Tesla Coil

Macho is a challenge in Risk of Rain 2. It is completed by dealing 5000 damage in one shot.

Tip

  • Gathering many Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    to use with Survivors that have single, strong hits, such as Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    or Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    , makes quick work of this challenge.
  • Using the slamming attack of H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
    Increase jump height. Hold 'Interact' to slam down to the ground.

    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    is a great way to complete this challenge early in a run.
  • Activating the Charged Perforator.png Charged PerforatorBgBoss.pngCharged Perforator.pngCharged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    is a great way to complete this challenge, since it multiplies the damage of the activating hit by 500%.
  • The Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    easily completes this challenge, with every character having a starting base damage of 11 and higher.
  • Triggering the AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    or Charged Perforator using the H3AD-5T v2, Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Ceremonial Dagger.png Ceremonial DaggerBgLegendary.pngCeremonial Dagger.pngCeremonial Dagger
    Killing an enemy releases homing daggers.

    Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
    , N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
    Fire haunting skulls when healed.

    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    or Little Disciple.png Little DiscipleBgBoss.pngLittle Disciple.pngLittle Disciple
    Fire tracking wisps while sprinting.

    Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
    will deal a huge amount of damage.
  • Getting below 25% HP while holding a Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngGenesis Loop
    Fire an electric nova at low health.

    Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    and hitting any enemy with the resulting supernova will instantly complete this challenge.