Bandit: Sadist

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Bandit: Sadist
Serrated Shiv
As Bandit, kill a monster with 20 stacks of Hemorrhage.
Unlock Serrated Shiv

Bandit: Sadist is a challenge in Risk of Rain 2. It is completed as Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
by killing a monster with 20 stacks ofStatus SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
.

Tips

  • A monster with a lot of HP, most likely a boss, will be required for this challenge. Players might need to wait for later stages in order to find an adequate target. Shrines of the Mountain can help summon stronger Teleporter Bosses early on, although it is more likely that multiple bosses will be spawned instead of an Elite.
    • A possible target is the Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      . It is incredibly defensive and able to survive multiple stacks of Hemorrhage without dying before the required stacks can be applied.
    • Playing on higher difficulty will make monsters stronger faster, saving some time but requiring more skill.
    • The HonorArtifact of Honor will force all bosses to spawn as Elites, guaranteeing they will have much more health. However, they will be more difficult to survive against.
  • In multiplayer, multiple Bandits can work together to stack hemorrhage on a single enemy. Each Bandit player must apply at least one stack of hemorrhage to be eligible for the completion of the challenge.
  • Backup Magazine.png Backup MagazinesBgCommon.pngBackup Magazine.pngBackup Magazine
    Add an extra charge of your Secondary skill.

    Add +1 (+1 per stack) charge of your Secondary skill.
    will greatly help by stacking uses of Serrated Dagger.png Serrated DaggerSerrated Dagger.pngSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
    .
    • Lights Out.png Lights OutLights Out.pngLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
      Survivor: Bandit
      resets all of Bandit's cooldowns, including every additional use gained by Backup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngBackup Magazine
      Add an extra charge of your Secondary skill.

      Add +1 (+1 per stack) charge of your Secondary skill.
      . 4-9 Magazines can be enough with proper resets.
  • Having 2 Purity.png PuritiesBgLunar.pngPurity.pngPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    will reduce the cooldown of Serrated Dagger to 1 second, allowing the player to spam the attack repeatedly. (A third would lower it further to the minimum of 0.5 seconds, though this is overkill.)
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    also helps with spamming Serrated Dagger, which should give extra time to stack most of the necessary Hemorrhage stacks.
    • This is especially reliable when using the Artifact of Honor.
  • Serrated Dagger only causes hemorrhaging on critical strikes, so Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    or Ocular HUD.png Ocular HUDBgEquipment.pngOcular HUD.png60sOcular HUD
    Gain +100% Critical Strike Chance for 8 seconds.
    can help negate the need to perform backstabs to apply stacks of Hemorrhage.
    • Stacking a few Fuel Cell.png Fuel CellsBgUncommon.pngFuel Cell.pngFuel Cell
      Hold an additional equipment charge. Reduce equipment cooldown.

      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      can increase the uptime of the HUD to be more consistent.
    • Add a Gesture of the Drowned.png Gesture of the DrownedBgLunar.pngGesture of the Drowned.pngGesture of the Drowned
      Dramatically reduce Equipment cooldown... BUT it automatically activates.

      Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
      to greatly reduce the HUD's cooldown and eliminate the need to micro-manage it.
  • While not as important as cooldown or critical chance, attack speed does increase the speed at which the player can repeatedly use Serrated Dagger. Stacking hemorrhage quickly will prevent the enemy from dying before 20 stacks are reached.

Version History

Anniversary Update
  • Major Content
    • Added New Class Challenge: Bandit: Sadist