Template:SkillLink
Generates a link to a skill's page and can also optionally include an icon.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Skill Name | skillName 1 | The name of the skill. This is used to find the image to display, the text displayed, and the URL — unless overridden using altText and altUrl.
| String | required |
Skill Name | survivorName 2 | The name of the survivor with the skill. This is used to find the URL — unless overridden using altUrl. If this value and altUrl are not provided, the template will attempt to automatically get the survivor.
| String | optional |
Alt Text | altText 3 | Alternate text to display, overriding Skill Name. | String | optional |
Alt URL | altUrl 4 | Alternate URL to link to, overriding Skill Name. Useful to link to sections on pages.
| String | optional |
Alt Img | altImg 5 | Alternate image to display as the icon, overriding skill name.
| String | optional |
Display Icon | displayIcon 6 | Should the icon of the skill be displayed.
| Boolean | optional |
Icon Size | iconSize 7 | The size of the skill icon in pixels.
| Number | optional |
Examples
- All Skills
Survivor | Passive/Misc/All | Primary | Secondary | Utility | Special |
---|---|---|---|---|---|
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject |
PoisonPoison (Passive)Poisonous attacks apply a powerful damage-over-time. Survivor: Acrid BlightBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second. Survivor: Acrid |
Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage. Survivor: Acrid |
NeurotoxinNeurotoxin (Secondary)Poisonous. Spit toxic bile for 240% damage. Survivor: Acrid Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage. Survivor: Acrid |
Caustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage. Survivor: Acrid Frenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit. Survivor: Acrid |
EpidemicEpidemic (Special)Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets. Survivor: Acrid |
ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond |
ENV SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air. Survivor: Artificer |
Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4. Survivor: Artificer Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4. Survivor: Artificer |
Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage. Survivor: Artificer Cast Nano-SpearCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage. Survivor: Artificer |
SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage. Survivor: Artificer |
FlamethrowerFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage. Survivor: Artificer Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage. Survivor: Artificer |
BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw |
BackstabBackstab (Passive)All attacks from behind are Critical Strikes. Survivor: Bandit |
BurstBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells. Survivor: Bandit BlastBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets. Survivor: Bandit |
Serrated DaggerSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage. Survivor: Bandit Serrated ShivSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage. Survivor: Bandit |
Smoke BombSmoke Bomb (Utility)Stunning. Deal 200% damage, become invisible, then deal 200% damage again. Survivor: Bandit |
Lights OutLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns. Survivor: Bandit DesperadoDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage. Survivor: Bandit |
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran |
Defensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots. Survivor: Captain |
Vulcan ShotgunVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread. Survivor: Captain |
Power TazerPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced. Survivor: Captain |
Orbital ProbeOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage. Survivor: Captain OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters. Survivor: Captain |
Orbital Supply BeaconOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage. Survivor: Captain Beacon: HealingBeacon: Healing (Special)Heal all nearby allies for 10% of their maximum health every second. Survivor: Captain Beacon: ShockingBeacon: Shocking (Special)Periodically Shock all nearby enemies, immobilizing them. Survivor: Captain Beacon: ResupplyBeacon: Resupply (Special)Recharge Equipment on use. Survivor: Captain Beacon: HackingBeacon: Hacking (Special)Hack all nearby purchasables to a cost of $0 over time. Survivor: Captain |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger |
Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage. Survivor: Commando |
Phase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy. Survivor: Commando Phase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total. Survivor: Commando |
Tactical DiveTactical Dive (Utility)Roll a short distance. Survivor: Commando Tactical SlideTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding. Survivor: Commando |
Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed. Survivor: Commando Frag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2. Survivor: Commando | |
EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert |
Bouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each. Survivor: Engineer |
Pressure MinesPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4. Survivor: Engineer Spider MinesSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4. Survivor: Engineer |
Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage. Survivor: Engineer Thermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4. Survivor: Engineer |
TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2. Survivor: Engineer TR58 Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2. Survivor: Engineer | |
HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
NevermoreNevermore (Passive)Squawk a solemn reply. Survivor: Heretic |
Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Survivor: Heretic |
Slicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. Survivor: Heretic |
ShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. Survivor: Heretic |
RuinRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. Survivor: Heretic |
HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner |
StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage. Survivor: Huntress FlurryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Survivor: Huntress |
Laser GlaiveLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce. Survivor: Huntress |
BlinkBlink (Utility)Disappear and teleport forward. Survivor: Huntress Phase BlinkPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges. Survivor: Huntress |
Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second. Survivor: Huntress BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage. Survivor: Huntress | |
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse |
Scrap BarrierScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier. Survivor: Loader |
KnuckleboomKnuckleboom (Primary)Swing at nearby enemies for 320% damage. Survivor: Loader |
Grapple FistGrapple Fist (Secondary)Fire your gauntlet forward, pulling you to the target. Survivor: Loader Spiked FistSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead. Survivor: Loader |
Charged GauntletCharged Gauntlet (Utility)Heavy. Charge up a piercing punch for 600%-2700% damage. Survivor: Loader Thunder GauntletThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage. Survivor: Loader |
M551 PylonM551 Pylon (Special)Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled. Survivor: Loader ThunderslamThunderslam (Special)Stunning. Slam your fists down, dealing 2000% damage on impact. Survivor: Loader |
MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade |
Cybernetic EnhancementsCybernetic Enhancements (Passive)The Mercenary can jump twice. Survivor: Mercenary |
Laser SwordLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies. Survivor: Mercenary |
WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead. Survivor: Mercenary Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne. Survivor: Mercenary |
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total. Survivor: Mercenary Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second. Survivor: Mercenary |
EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration. Survivor: Mercenary Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies. Survivor: Mercenary |
MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job |
Auto-NailgunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails. Survivor: MUL-T Rebar PuncherRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage. Survivor: MUL-T Scrap LauncherScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4. Survivor: MUL-T Power-SawPower-Saw (Primary)Saw nearby enemies for 1000% damage per second. Survivor: MUL-T |
Blast CanisterBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage. Survivor: MUL-T |
Transport ModeTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies. Survivor: MUL-T |
RetoolRetool (Special)Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack. Survivor: MUL-T Power ModePower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed. Survivor: MUL-T | |
Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad |
Magnetic AcceleratorMagnetic Accelerator (Passive)All Critical Strike Chance is converted into Critical Strike Damage. Survivor: Railgunner |
XQR Smart Round SystemXQR Smart Round System (Primary)Fire aggressive tracking rounds for 100% damage. Survivor: Railgunner M99M99 (Primary)Launch a heavy projectile for 1000% damage. Survivor: Railgunner Active ReloadActive Reload (Primary)Perfectly time your reload to recover faster and to boost the damage of your next shot by +500% base damage. Survivor: Railgunner HH44HH44 (Primary)Launch a light projectile for 400% damage. Survivor: Railgunner Supercharged RailgunSupercharged Railgun (Primary)Launch a super-charged projectile for 4000% damage. Critical Strike damage is multiplied by 1.5. Survivor: Railgunner Cryocharged RailgunCryocharged Railgun (Primary)Freezing. Launch a super-cooled projectile for 350% damage. Survivor: Railgunner |
M99 SniperM99 Sniper (Secondary)Activate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun. Survivor: Railgunner HH44 MarksmanHH44 Marksman (Secondary)Activate your short-range scope, highlighting Weak Points and transforming your weapon into a quick 400% damage railgun. Survivor: Railgunner |
Concussion DeviceConcussion Device (Utility)Throw out a device that pushes you and all nearby enemies away. Can hold up to 2. Survivor: Railgunner Polar Field DevicePolar Field Device (Utility)Throw out a device that slows down all nearby enemies and projectiles. Survivor: Railgunner |
SuperchargeSupercharge (Special)Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds. Survivor: Railgunner CryochargeCryocharge (Special)Freezing. Fire a piercing round for 2000% damage. Survivor: Railgunner |
REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes |
Natural ToxinsNatural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage. Survivor: REX |
DIRECTIVE: InjectDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt. Survivor: REX |
DIRECTIVE: DrillDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second. Survivor: REX Seed BarrageSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage. Survivor: REX |
DIRECTIVE: DisperseDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit. Survivor: REX Bramble VolleyBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit. Survivor: REX |
DIRECTIVE: HarvestDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP. Survivor: REX Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit. Survivor: REX |
Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Void CorruptionVoid Corruption (Passive)At full Corruption, transform your abilities into more aggressive forms. Survivor: Void Fiend |
DrownDrown (Primary)Fire a slowing long-range beam for 300% damage. Survivor: Void Fiend Corrupted DrownCorrupted Drown (Primary)Fire a short-range beam for 2000% damage. Survivor: Void Fiend |
FloodFlood (Secondary)Fire a plasma missile for 600% damage. Fully charge it for an explosive plasma ball instead, dealing 1100% damage. Survivor: Void Fiend Corrupted FloodCorrupted Flood (Secondary)Fire a an arcing plasma bomb for 1100% damage. Survivor: Void Fiend |
TrespassTrespass (Utility)Disappear into the Void, cleansing all debuffs while moving in an upward arc. Survivor: Void Fiend Corrupted TrespassCorrupted Trespass (Utility)Disappear into the Void, cleansing all debuffs while moving at a fast forward angle. Survivor: Void Fiend |
SuppressSuppress (Special)Crush 25% Corruption to heal yourself for 25% maximum health. Survivor: Void Fiend Corrupted SuppressCorrupted Suppress (Special)Crush 25% maximum health to gain 25% Corruption. Survivor: Void Fiend |
- Simple Usage
The primary skill of {{survivorLink|Commando}} is {{SkillLink|Double Tap|Commando}}.
The primary skill of CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger is Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando.
- Named Parameters
The primary skill of {{survivorLink|Commando}} is {{SkillLink|skillName=Double Tap|survivorName=Commando|altText=Double Tap|altUrl=Commando#Double_Tap|displayIcon=true|iconSize=24}}.
The primary skill of CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger is Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando.
- Alternate Text
The {{SkillLink|TR12 Gauss Auto-Turret|Engineer|Engineer's Stationary Turrets}} are very unique as they inherit his items.
The Engineer's Stationary TurretsTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer are very unique as they inherit his items.
- Alternate URL
If the {{SurvivorLink|Engineer|Engineer's}} stacks enough {{ItemLink|Bustling Fungus|box|alt=Bustling Funguses}} his stationary {{SkillLink|TR12 Gauss Auto-Turret|Engineer|altUrl=Engineer#TR12_Gauss_Auto-Turret}} will become a great healing zone.
If the Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert stacks enough boxBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). his stationary TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer will become a great healing zone.
- Alternate Img (note - EntityLink will automatically remove the colon for the icon path)
{{EntityLink|DIRECTIVE: Drill|altUrl=REX#DIRECTIVE:_Disperse|altImg=DIRECTIVE Inject}}
DIRECTIVE: Drill
- Larger Icon
{{SkillLink|Double Tap|Commando|displayIcon=true|iconSize=48}}
Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
- Smaller Icon
{{SkillLink|Double Tap|Commando|displayIcon=true|iconSize=12}}
Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
- No Icon
{{SkillLink|Double Tap|Commando|displayIcon=false}}
Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando