Template:SkillLink

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Generates a link to a skill's page and can also optionally include an icon.

Template parameters

ParameterDescriptionTypeStatus
Skill NameskillName 1

The name of the skill. This is used to find the image to display, the text displayed, and the URL — unless overridden using altText and altUrl.

Example
Double Tap
Stringrequired
Skill NamesurvivorName 2

The name of the survivor with the skill. This is used to find the URL — unless overridden using altUrl. If this value and altUrl are not provided, the template will attempt to automatically get the survivor.

Example
Commando
Stringoptional
Alt TextaltText 3

Alternate text to display, overriding Skill Name.

Stringoptional
Alt URLaltUrl 4

Alternate URL to link to, overriding Skill Name. Useful to link to sections on pages.

Example
Engineer#TR12_Gauss_Auto-Turret
Stringoptional
Alt ImgaltImg 5

Alternate image to display as the icon, overriding skill name.

Example
DIRECTIVE Inject
Stringoptional
Display IcondisplayIcon 6

Should the icon of the skill be displayed.

Default
true
Example
true
Auto value
true
Booleanoptional
Icon SizeiconSize 7

The size of the skill icon in pixels.

Default
24
Example
24
Auto value
24
Numberoptional

Examples

All Skills
Survivor Passive/Misc/All Primary Secondary Utility Special
Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
Poison.png PoisonPoison.pngPoison (Passive)Poisonous attacks apply a powerful damage-over-time.
Survivor: Acrid
Blight.png BlightBlight.pngBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid
Vicious Wounds.png Vicious WoundsVicious Wounds.pngVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid
Neurotoxin.png NeurotoxinNeurotoxin.pngNeurotoxin (Secondary)Poisonous. Spit toxic bile for 240% damage.
Survivor: Acrid
Ravenous Bite.png Ravenous BiteRavenous Bite.pngRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid
Caustic Leap.png Caustic LeapCaustic Leap.pngCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Survivor: Acrid
Frenzied Leap.png Frenzied LeapFrenzied Leap.pngFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid
Epidemic.png EpidemicEpidemic.pngEpidemic (Special)Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.
Survivor: Acrid
Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
ENV Suit.png ENV SuitENV Suit.pngENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer
Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
Survivor: Artificer
Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer
Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer
Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer
Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer
Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
Survivor: Artificer
Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer
Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
Backstab.png BackstabBackstab.pngBackstab (Passive)All attacks from behind are Critical Strikes.
Survivor: Bandit
Burst.png BurstBurst.pngBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
Survivor: Bandit
Blast.png BlastBlast.pngBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
Survivor: Bandit
Serrated Dagger.png Serrated DaggerSerrated Dagger.pngSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
Survivor: Bandit
Serrated Shiv.png Serrated ShivSerrated Shiv.pngSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
Survivor: Bandit
Smoke Bomb.png Smoke BombSmoke Bomb.pngSmoke Bomb (Utility)Stunning. Deal 200% damage, become invisible, then deal 200% damage again.
Survivor: Bandit
Lights Out.png Lights OutLights Out.pngLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
Survivor: Bandit
Desperado.png DesperadoDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
Survivor: Bandit
Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
Defensive Microbots.png Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
Vulcan Shotgun.png Vulcan ShotgunVulcan Shotgun.pngVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Survivor: Captain
Power Tazer.png Power TazerPower Tazer.pngPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Survivor: Captain
Orbital Probe.png Orbital ProbeOrbital Probe.pngOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Survivor: Captain
OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain
Orbital Supply Beacon.png Orbital Supply BeaconOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
Survivor: Captain
Beacon Healing.png Beacon: HealingBeacon Healing.pngBeacon: Healing (Special)Heal all nearby allies for 10% of their maximum health every second.
Survivor: Captain
Beacon Shocking.png Beacon: ShockingBeacon Shocking.pngBeacon: Shocking (Special)Periodically Shock all nearby enemies, immobilizing them.
Survivor: Captain
Beacon Resupply.png Beacon: ResupplyBeacon Resupply.pngBeacon: Resupply (Special)Recharge Equipment on use.
Survivor: Captain
Beacon Hacking.png Beacon: HackingBeacon Hacking.pngBeacon: Hacking (Special)Hack all nearby purchasables to a cost of $0 over time.
Survivor: Captain
Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
Phase Round.png Phase RoundPhase Round.pngPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
Survivor: Commando
Phase Blast.png Phase BlastPhase Blast.pngPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando
Tactical Dive.png Tactical DiveTactical Dive.pngTactical Dive (Utility)Roll a short distance.
Survivor: Commando
Tactical Slide.png Tactical SlideTactical Dive.pngTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
Survivor: Commando
Suppressive Fire.png Suppressive FireSuppressive Fire.pngSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando
Frag Grenade.png Frag GrenadeFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando
Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
Bouncing Grenades.png Bouncing GrenadesBouncing Grenades.pngBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer
Pressure Mines.png Pressure MinesPressure Mines.pngPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer
Spider Mines.png Spider MinesSpider Mines.pngSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer
Bubble Shield.png Bubble ShieldBubble Shield.pngBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer
Thermal Harpoons.png Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer
TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer
TR58 Carbonizer Turret.png TR58 Carbonizer TurretTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer
Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
Nevermore.png NevermoreNevermore.pngNevermore (Passive)Squawk a solemn reply.
Survivor: Heretic
Hungering Gaze.png Hungering GazeHungering Gaze.pngHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic
Slicing Maelstrom.png Slicing MaelstromSlicing Maelstrom.pngSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Survivor: Heretic
Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic
Ruin.png RuinRuin.pngRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Survivor: Heretic
Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner
Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress
Flurry.png FlurryFlurry.pngFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
Survivor: Huntress
Laser Glaive.png Laser GlaiveLaser Glaive.pngLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Survivor: Huntress
Blink.png BlinkBlink.pngBlink (Utility)Disappear and teleport forward.
Survivor: Huntress
Phase Blink.png Phase BlinkPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress
Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress
Ballista.png BallistaBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress
Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
Scrap Barrier.png Scrap BarrierScrap Barrier.pngScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
Survivor: Loader
Knuckleboom.png KnuckleboomKnuckleboom.pngKnuckleboom (Primary)Swing at nearby enemies for 320% damage.
Survivor: Loader
Grapple Fist.png Grapple FistGrapple Fist.pngGrapple Fist (Secondary)Fire your gauntlet forward, pulling you to the target.
Survivor: Loader
Spiked Fist.png Spiked FistSpiked Fist.pngSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
Survivor: Loader
Charged Gauntlet.png Charged GauntletCharged Gauntlet.pngCharged Gauntlet (Utility)Heavy. Charge up a piercing punch for 600%-2700% damage.
Survivor: Loader
Thunder Gauntlet.png Thunder GauntletThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
Survivor: Loader
M551 Pylon.png M551 PylonM551 Pylon.pngM551 Pylon (Special)Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.
Survivor: Loader
Thunderslam.png ThunderslamThunderslam.pngThunderslam (Special)Stunning. Slam your fists down, dealing 2000% damage on impact.
Survivor: Loader
Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
Cybernetic Enhancements.png Cybernetic EnhancementsCybernetic Enhancements.pngCybernetic Enhancements (Passive)The Mercenary can jump twice.
Survivor: Mercenary
Laser Sword.png Laser SwordLaser Sword.pngLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary
Whirlwind.png WhirlwindWhirlwind.pngWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
Rising Thunder.png Rising ThunderRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
Focused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
Eviscerate.png EviscerateEviscerate.pngEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary
Slicing Winds.png Slicing WindsSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary
MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
Class: Melee / Ranged
HP: 200 (+60 per level)
Damage: 11 (+2.2 per level)
Armor: 12
Umbra: Right Tool for the Wrong Job
Auto-Nailgun.png Auto-NailgunAuto-Nailgun.pngAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T
Rebar Puncher.png Rebar PuncherRebar Puncher.pngRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage.
Survivor: MUL-T
Scrap Launcher.png Scrap LauncherScrap Launcher.pngScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
Survivor: MUL-T
Power-Saw.png Power-SawPower-Saw.pngPower-Saw (Primary)Saw nearby enemies for 1000% damage per second.
Survivor: MUL-T
Blast Canister.png Blast CanisterBlast Canister.pngBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.
Survivor: MUL-T
Transport Mode.png Transport ModeTransport Mode.pngTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
Survivor: MUL-T
Retool.png RetoolRetool.pngRetool (Special)Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.
Survivor: MUL-T
Power Mode.png Power ModePower Mode.pngPower Mode (Special)Enter a heavy stance, equipping both your primary attacks at once. Gain 100 armor, but lose -60% movement speed.
Survivor: MUL-T
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
Magnetic Accelerator.png Magnetic AcceleratorMagnetic Accelerator.pngMagnetic Accelerator (Passive)All Critical Strike Chance is converted into Critical Strike Damage.
Survivor: Railgunner
XQR Smart Round System.png XQR Smart Round SystemXQR Smart Round System.pngXQR Smart Round System (Primary)Fire aggressive tracking rounds for 100% damage.
Survivor: Railgunner
M99.png M99M99.pngM99 (Primary)Launch a heavy projectile for 1000% damage.
Survivor: Railgunner
Active Reload.png Active ReloadActive Reload.pngActive Reload (Primary)Perfectly time your reload to recover faster and to boost the damage of your next shot by +500% base damage.
Survivor: Railgunner
HH44.png HH44HH44.pngHH44 (Primary)Launch a light projectile for 400% damage.
Survivor: Railgunner
Supercharged Railgun.png Supercharged RailgunSupercharged Railgun.pngSupercharged Railgun (Primary)Launch a super-charged projectile for 4000% damage. Critical Strike damage is multiplied by 1.5.
Survivor: Railgunner
Cryocharged Railgun.png Cryocharged RailgunCryocharged Railgun.pngCryocharged Railgun (Primary)Freezing. Launch a super-cooled projectile for 350% damage.
Survivor: Railgunner
M99 Sniper.png M99 SniperM99 Sniper.pngM99 Sniper (Secondary)Activate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun.
Survivor: Railgunner
HH44 Marksman.png HH44 MarksmanHH44 Marksman.pngHH44 Marksman (Secondary)Activate your short-range scope, highlighting Weak Points and transforming your weapon into a quick 400% damage railgun.
Survivor: Railgunner
Concussion Device.png Concussion DeviceConcussion Device.pngConcussion Device (Utility)Throw out a device that pushes you and all nearby enemies away. Can hold up to 2.
Survivor: Railgunner
Polar Field Device.png Polar Field DevicePolar Field Device.pngPolar Field Device (Utility)Throw out a device that slows down all nearby enemies and projectiles.
Survivor: Railgunner
Supercharge.png SuperchargeSupercharge.pngSupercharge (Special)Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds.
Survivor: Railgunner
Cryocharge.png CryochargeCryocharge.pngCryocharge (Special)Freezing. Fire a piercing round for 2000% damage.
Survivor: Railgunner
REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
Natural Toxins.png Natural ToxinsNatural Toxins.pngNatural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.
Survivor: REX
DIRECTIVE Inject.png DIRECTIVE: InjectDIRECTIVE Inject.pngDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
Survivor: REX
DIRECTIVE Drill.png DIRECTIVE: DrillDIRECTIVE Drill.pngDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Survivor: REX
Seed Barrage.png Seed BarrageSeed Barrage.pngSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
Survivor: REX
DIRECTIVE Disperse.png DIRECTIVE: DisperseDIRECTIVE Disperse.pngDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX
Bramble Volley.png Bramble VolleyBramble Volley.pngBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
Survivor: REX
DIRECTIVE Harvest.png DIRECTIVE: HarvestDIRECTIVE Harvest.pngDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Survivor: REX
Tangling Growth.png Tangling GrowthTangling Growth.pngTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
Void Corruption.png Void CorruptionVoid Corruption.pngVoid Corruption (Passive)At full Corruption, transform your abilities into more aggressive forms.
Survivor: Void Fiend
Drown.png DrownDrown.pngDrown (Primary)Fire a slowing long-range beam for 300% damage.
Survivor: Void Fiend
Corrupted Drown.png Corrupted DrownCorrupted Drown.pngCorrupted Drown (Primary)Fire a short-range beam for 2000% damage.
Survivor: Void Fiend
Flood.png FloodFlood.pngFlood (Secondary)Fire a plasma missile for 600% damage. Fully charge it for an explosive plasma ball instead, dealing 1100% damage.
Survivor: Void Fiend
Corrupted Flood.png Corrupted FloodCorrupted Flood.pngCorrupted Flood (Secondary)Fire a an arcing plasma bomb for 1100% damage.
Survivor: Void Fiend
Trespass.png TrespassTrespass.pngTrespass (Utility)Disappear into the Void, cleansing all debuffs while moving in an upward arc.
Survivor: Void Fiend
Corrupted Trespass.png Corrupted TrespassCorrupted Trespass.pngCorrupted Trespass (Utility)Disappear into the Void, cleansing all debuffs while moving at a fast forward angle.
Survivor: Void Fiend
Suppress.png SuppressSuppress.pngSuppress (Special)Crush 25% Corruption to heal yourself for 25% maximum health.
Survivor: Void Fiend
Corrupted Suppress.png Corrupted SuppressCorrupted Suppress.pngCorrupted Suppress (Special)Crush 25% maximum health to gain 25% Corruption.
Survivor: Void Fiend
Simple Usage

The primary skill of {{survivorLink|Commando}} is {{SkillLink|Double Tap|Commando}}.
The primary skill of Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
is Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
.


Named Parameters

The primary skill of {{survivorLink|Commando}} is {{SkillLink|skillName=Double Tap|survivorName=Commando|altText=Double Tap|altUrl=Commando#Double_Tap|displayIcon=true|iconSize=24}}.
The primary skill of Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
is Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
.


Alternate Text

The {{SkillLink|TR12 Gauss Auto-Turret|Engineer|Engineer's Stationary Turrets}} are very unique as they inherit his items.
The TR12 Gauss Auto-Turret.png Engineer's Stationary TurretsTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer
are very unique as they inherit his items.


Alternate URL

If the {{SurvivorLink|Engineer|Engineer's}} stacks enough {{ItemLink|Bustling Fungus|box|alt=Bustling Funguses}} his stationary {{SkillLink|TR12 Gauss Auto-Turret|Engineer|altUrl=Engineer#TR12_Gauss_Auto-Turret}} will become a great healing zone.
If the Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
stacks enough Bustling Fungus.png boxBgCommon.pngBustling Fungus.pngBustling Fungus
Heal all nearby allies after standing still for 1 second.

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
his stationary TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer
will become a great healing zone.


Alternate Img (note - EntityLink will automatically remove the colon for the icon path)

{{EntityLink|DIRECTIVE: Drill|altUrl=REX#DIRECTIVE:_Disperse|altImg=DIRECTIVE Inject}}
DIRECTIVE Inject.png DIRECTIVE: Drill


Larger Icon

{{SkillLink|Double Tap|Commando|displayIcon=true|iconSize=48}}
Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando


Smaller Icon

{{SkillLink|Double Tap|Commando|displayIcon=true|iconSize=12}}
Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando


No Icon

{{SkillLink|Double Tap|Commando|displayIcon=false}}
Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando