Template:StatusEffectLink

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Generates a link to a status effect's page and can also optionally include an icon. Status effects are link on their internal name so make sure to supply an alternate text parameter as necessary.

Template parameters

ParameterDescriptionTypeStatus
Status Effect NamestatusEffectName 1

The name of the status effect. This is used to find the image to display, the text displayed, and the URL — unless overridden using altText and altUrl.

Example
OnFire
Stringrequired
Alt TextaltText 2

Alternate text to display, overriding Status Effect Name.

Example
On Fire (Ignite)
Stringoptional
Alt URLaltUrl 3

Alternate URL to link to, overriding Status Effect Name. Useful to link to sections on pages.

Example
Status Effect#OnFire
Stringoptional
Alt ImgaltImg 4

Alternate image to display as the icon, overriding Status Effect Name. (Remember to add 'Stauts ' prefix yourself)

Example
Status OnFire
Stringoptional
Display IcondisplayIcon 5

Should the icon of the status effect be displayed.

Default
true
Example
true
Auto value
true
Booleanoptional
Icon SizeiconSize 6

The size of the status effect icon in pixels.

Default
24
Example
24
Auto value
24
Numberoptional

Uses Template:InternalNameToFriendly to map internal name to user friendly names (e.g. AffixRed --> Blazing). For new effects be sure to update that template as well.

Usage

{{StatusEffectLink|internal name}}

Examples

Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
Status AffixWhite.png GlacialStatus AffixWhite.pngGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
Status AffixHauntedRecipient.png Celestine CloakStatus AffixHauntedRecipient.pngCelestine Cloak (Buff)
Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
Status ArmorBoost.png Armor BoostStatus ArmorBoost.pngArmor Boost (Buff)
Gain additional armor.Gain +200 armor.
Status AttackSpeedOnCrit.png Attack Speed On CritStatus AttackSpeedOnCrit.pngAttack Speed On Crit (Buff)
Gain additional attack speed.Gain +12% attack speed.
(stackable)
Status Cloak.png CloakStatus Cloak.pngCloak (Buff)
Become temporarily invisible.Disappear. Enemies cannot target invisible allies.
Status CloakSpeed.png Cloak SpeedStatus CloakSpeed.pngCloak Speed (Buff)
Gain additional movement speed while invisible.Gain +40% movement speed while invisible.
Status ElephantArmorBoost.png Elephant Armor BoostStatus ElephantArmorBoost.pngElephant Armor Boost (Buff)
Gain massive armor.Gain +500 armor, negating most attacks.
Status Energized.png EnergizedStatus Energized.pngEnergized (Buff)
Gain additional attack speed.Gain +70% attack speed.
Status FullCrit.png Full CritStatus FullCrit.pngFull Crit (Buff)
Guaranteed Critical Strike chance.Gain +100% critical strike chance.
Status HiddenInvincibility.png Hidden InvincibilityStatus HiddenInvincibility.pngHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks.
Status Immune.png ImmuneStatus Immune.pngImmune (Buff)
Become invulnerable.Become immune to all attacks.
Status CrocoRegen.png RegenerativeStatus CrocoRegen.pngRegenerative (Buff)
Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
(stackable)
Status MedkitHeal.png Medkit HealStatus MedkitHeal.pngMedkit Heal (Buff)
Gain health after a time delay.Gain health after a 2-second delay.
Status NoCooldowns.png No CooldownsStatus NoCooldowns.pngNo Cooldowns (Buff)
No skill cooldowns.Ability cooldowns reduced to 0.5s.
Status TeslaField.png Tesla FieldStatus TeslaField.pngTesla Field (Buff)
Shoot lightning at nearby enemies.Shock nearby enemies for 200% damage every 0.5s.
Status TonicBuff.png Tonic BuffStatus TonicBuff.pngTonic Buff (Buff)
Gain a massive boost to all stats.Gain the following boosts:
+150% max health
+150% max shield
+170% attack speed
+130% movement speed
+20 armor
+200% base damage
+400% health regeneration
Status Warbanner.png WarbannerStatus Warbanner.pngWarbanner (Buff)
Gain increased movement and attack speed.Gain +30% attack and movement speed.
Status WarCryBuff.png War Cry BuffStatus WarCryBuff.pngWar Cry Buff (Buff)
Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
Status TeamWarCry.png Team War CryStatus TeamWarCry.pngTeam War Cry (Buff)
Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
Status WhipBoost.png Whip BoostStatus WhipBoost.pngWhip Boost (Buff)
Gain increased movement speed.Gain +30% movement speed.
Status LifeSteal.png Life StealStatus LifeSteal.pngLife Steal (Buff)
Gain health based on damage dealt.Heal for 20% of damage dealt.
Status PowerBuff.png Power BuffStatus PowerBuff.pngPower Buff (Buff)
Gain increased damage.Gain +50% damage.
Status ElementalRingsReady.png Elemental Rings ReadyStatus ElementalRingsReady.pngElemental Rings Ready (Buff)
Elemental rings are charged.Indicates that Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
and/or Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
effect can be activated.
Status BanditSkull.png Bandit SkullStatus BanditSkull.pngBandit Skull (Buff)
Increase damage per stack.Gain 10% damage per stack.
(stackable)
Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
Status Blight.png BlightStatus Blight.pngBlight (Debuff)
Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
Helfire Tincture.png HelfireHelfire Tincture.pngHelfire (Debuff)
Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.

Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
.
Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
Status DeathMark.png Death MarkStatus DeathMark.pngDeath Mark (Debuff)
Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
Status PulverizeBuildup.png Pulverize BuildupStatus PulverizeBuildup.pngPulverize Buildup (Debuff)
Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
(stackable)
Status Pulverized.png PulverizedStatus Pulverized.pngPulverized (Debuff)
Reduce armor greatly.Reduces armor by 60.
Status Cripple.png CrippleStatus Cripple.pngCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%.
Status Weak.png WeakStatus Weak.pngWeak (Debuff)
Reduces armor by 30, reduces movement speed and damage by 40%.
Status ClayGoo.png TarStatus ClayGoo.pngTar (Debuff)
Reduces movement speed.Reduces movement speed by 50% (in practice, 33.3%).
Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
Reduces movement speed by 50% (in practice, 33.3%).
Status Slow60.png 60% SlowStatus Slow60.png60% Slow (Debuff)
Reduces movement speed by 60% (in practice, 37.5%).
Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%).
Status NullifyStack.png Nullify StackStatus NullifyStack.pngNullify Stack (Debuff)
Upon getting 3 stacks, reset all stacks and apply the Nullified debuff.
(stackable)
Status Nullified.png NullifiedStatus Nullified.pngNullified (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
Status Entangle.png EntangleStatus Entangle.pngEntangle (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
Status HealingDisabled.png Healing disabledStatus HealingDisabled.pngHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration.
Status ElementalRingsCooldown.png Elemental Rings CooldownStatus ElementalRingsCooldown.pngElemental Rings Cooldown (Cooldown Buff)
Indicates that Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
and Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
are on cooldown. A stack is removed per second.
(stackable)
Status PermanentCurse.png Permanent CurseStatus PermanentCurse.pngPermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
(stackable)


The {{StatusEffectLink|AffixRed}} effect you receive from {{ItemLink|Ifrit's Distinction}} allows you to inflict {{StatusEffectLink|OnFire|Burning}} damage.
The Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
effect you receive from Ifrit's Distinction.png Ifrit's DistinctionBgEquipment.pngIfrit's Distinction.pngIfrit's Distinction
Become an aspect of fire.
allows you to inflict Status OnFire.png BurningStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
damage.


The {{StatusEffectLink|Helfire|altImg=Helfire Tincture}} status effect has no icon but we can represent it with the item icon for {{ItemLink|Helfire Tincture|alt=its equipment}} for now.
The Helfire Tincture.png HelfireHelfire Tincture.pngHelfire (Debuff)
Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.

Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
.
status effect has no icon but we can represent it with the item icon for Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
for now.