Template:StatusEffectLink
Generates a link to a status effect's page and can also optionally include an icon. Status effects are link on their internal name so make sure to supply an alternate text parameter as necessary.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Status Effect Name | statusEffectName 1 | The name of the status effect. This is used to find the image to display, the text displayed, and the URL — unless overridden using altText and altUrl.
| String | required |
Alt Text | altText 2 | Alternate text to display, overriding Status Effect Name.
| String | optional |
Alt URL | altUrl 3 | Alternate URL to link to, overriding Status Effect Name. Useful to link to sections on pages.
| String | optional |
Alt Img | altImg 4 | Alternate image to display as the icon, overriding Status Effect Name. (Remember to add 'Stauts ' prefix yourself)
| String | optional |
Display Icon | displayIcon 5 | Should the icon of the status effect be displayed.
| Boolean | optional |
Icon Size | iconSize 6 | The size of the status effect icon in pixels.
| Number | optional |
Uses Template:InternalNameToFriendly to map internal name to user friendly names (e.g. AffixRed --> Blazing). For new effects be sure to update that template as well.
Usage
{{StatusEffectLink|internal name}}
Examples
BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
GlacialGlacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit.
MalachiteMalachite (Affix Buff)
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
Celestine CloakCelestine Cloak (Buff)
Become invisible while under the effect of a Celestine ally.Disappear. Enemies cannot target invisible allies.
Armor BoostArmor Boost (Buff)
Gain additional armor.Gain +200 armor.
Attack Speed On CritAttack Speed On Crit (Buff)
Gain additional attack speed.Gain +12% attack speed.
(stackable)
CloakCloak (Buff)
Become temporarily invisible.Disappear. Enemies cannot target invisible allies.
Cloak SpeedCloak Speed (Buff)
Gain additional movement speed while invisible.Gain +40% movement speed while invisible.
Elephant Armor BoostElephant Armor Boost (Buff)
Gain massive armor.Gain +500 armor, negating most attacks.
EnergizedEnergized (Buff)
Gain additional attack speed.Gain +70% attack speed.
Full CritFull Crit (Buff)
Guaranteed Critical Strike chance.Gain +100% critical strike chance.
Hidden InvincibilityHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks.
ImmuneImmune (Buff)
Become invulnerable.Become immune to all attacks.
RegenerativeRegenerative (Buff)
Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
(stackable)
Medkit HealMedkit Heal (Buff)
Gain health after a time delay.Gain health after a 2-second delay.
No CooldownsNo Cooldowns (Buff)
No skill cooldowns.Ability cooldowns reduced to 0.5s.
Tesla FieldTesla Field (Buff)
Shoot lightning at nearby enemies.Shock nearby enemies for 200% damage every 0.5s.
Tonic BuffTonic Buff (Buff)
Gain a massive boost to all stats.Gain the following boosts:
+150% max health
+150% max shield
+170% attack speed
+130% movement speed
+20 armor
+200% base damage
+400% health regeneration
WarbannerWarbanner (Buff)
Gain increased movement and attack speed.Gain +30% attack and movement speed.
War Cry BuffWar Cry Buff (Buff)
Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
Team War CryTeam War Cry (Buff)
Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
Whip BoostWhip Boost (Buff)
Gain increased movement speed.Gain +30% movement speed.
Life StealLife Steal (Buff)
Gain health based on damage dealt.Heal for 20% of damage dealt.
Power BuffPower Buff (Buff)
Gain increased damage.Gain +50% damage.
Elemental Rings ReadyElemental Rings Ready (Buff)
Elemental rings are charged.Indicates that Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. and/or Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. effect can be activated.
Bandit SkullBandit Skull (Buff)
Increase damage per stack.Gain 10% damage per stack.
(stackable)
BurnBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
HemorrhageHemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
PoisonPoison (Debuff)
Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
BlightBlight (Debuff)
Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
HelfireHelfire (Debuff)
Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death MarkDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds..
ExposeExpose (Debuff)
Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
Death MarkDeath Mark (Debuff)
Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
Pulverize BuildupPulverize Buildup (Debuff)
Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
(stackable)
PulverizedPulverized (Debuff)
Reduce armor greatly.Reduces armor by 60.
CrippleCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%.
WeakWeak (Debuff)
Reduces armor by 30, reduces movement speed and damage by 40%.
TarTar (Debuff)
Reduces movement speed.Reduces movement speed by 50% (in practice, 33.3%).
50% Slow50% Slow (Debuff)
Reduces movement speed by 50% (in practice, 33.3%).
60% Slow60% Slow (Debuff)
Reduces movement speed by 60% (in practice, 37.5%).
80% Slow80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%).
Nullify StackNullify Stack (Debuff)
Upon getting 3 stacks, reset all stacks and apply the Nullified debuff.
(stackable)
NullifiedNullified (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
EntangleEntangle (Debuff)
Drastically reduce movement speed.Reduce movement speed to 0.
Healing disabledHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration.
Elemental Rings CooldownElemental Rings Cooldown (Cooldown Buff)
Indicates that Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. and Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. are on cooldown. A stack is removed per second.
(stackable)
Permanent CursePermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n
, where n
is the number of stacks.
(stackable)
The {{StatusEffectLink|AffixRed}} effect you receive from {{ItemLink|Ifrit's Distinction}} allows you to inflict {{StatusEffectLink|OnFire|Burning}} damage.
The BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit. effect you receive from Ifrit's DistinctionIfrit's Distinction
Become an aspect of fire. allows you to inflict BurningBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable) damage.
The {{StatusEffectLink|Helfire|altImg=Helfire Tincture}} status effect has no icon but we can represent it with the item icon for {{ItemLink|Helfire Tincture|alt=its equipment}} for now.
The HelfireHelfire (Debuff)
Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death MarkDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.. status effect has no icon but we can represent it with the item icon for Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. for now.