Module:Survivors/Data

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Database of Risk of Rain 2's survivors.


return {
	Survivors = {
		["Commando"] = {
			Name = "Commando",
			Image = "Commando.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Commando is a jack-of-all-trades character that is reliable in all situations of the game.",
			Umbra = "Cornered Gunslinger",
			PhraseEscape = "..and so he left, with new orders and new questions.",
			PhraseVanish = "..and so he vanished, another number among the missing.",
			Class = "Ranged",
			Mass = 100,
		},
	
		["Huntress"] = {
			Name = "Huntress",
			Image = "Huntress.png",
			BaseHealth = 90,
			ScalingHealth = 27,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Huntress is an extremely mobile but fragile survivor with a high damage output.",
			Umbra = "Judge, Jury, Executioner",
			PhraseEscape = "..and so she left, yearning for her next great hunt.",
			PhraseVanish = "..and so she vanished, never to collect again.",
			Class = "Ranged",
			Mass = 100,
		},
	
		["Bandit"] = {
			Name = "Bandit",
			Image = "Bandit.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.",
			Unlock = "Warrior",
			Umbra = "Desperate Outlaw",
			PhraseEscape = "..and so he left, grateful for his luck.",
			PhraseVanish = "..and so he vanished, full of regret.",
			Class = "Ranged",
			Mass = 100,
		},
	
		["MUL-T"] = {
			Name = "MUL-T",
			Image = "MUL-T.png",
			BaseHealth = 200,
			ScalingHealth = 60,
			BaseDamage = 11,
			ScalingDamage = 2.2,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 12,
			Description = "MUL-T is an aggressive survivor who has the tools necessary for any job!",
			Unlock = "Verified",
			Umbra = "Right Tool for the Wrong Job",
			PhraseEscape = "..and so it left, ready to recharge.",
			PhraseVanish = "..and so it vanished, inactive forever.",
			Class = "Melee / Ranged",
			Mass = 200,
		},
	
		["Engineer"] = {
			Name = "Engineer",
			Image = "Engineer.png",
			BaseHealth = 130,
			ScalingHealth = 39,
			BaseDamage = 14,
			ScalingDamage = 2.8,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Engineer is a unique class that requires planning and positioning to be successful.",
			Unlock = "Engineering Perfection",
			Umbra = "Fortification Expert",
			PhraseEscape = "..and so he left, with newfound inspirations.",
			PhraseVanish = "..and so he vanished, unable to explain what his eyes had seen.",
			Class = "Ranged",
			Mass = 100,
		},
	
		["Artificer"] = {
			Name = "Artificer",
			Image = "Artificer.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.",
			Unlock = "Pause.",
			Umbra = "Herald of the House Beyond",
			PhraseEscape = "..and so she left, in love with a new passion: to explore.",
			PhraseVanish = "..and so she vanished, her place forever vacant",
			Class = "Ranged",
			Mass = 100,
		},
	
		["Mercenary"] = {
			Name = "Mercenary",
			Image = "Mercenary.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 20,
			Description = "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.",
			Unlock = "True Respite",
			Umbra = "Hired Blade",
			PhraseEscape = "..and so he left, with dreams of good food and a peaceful night.",
			PhraseVanish = "..and so he vanished, reduced to fable.",
			Class = "Melee",
			Mass = 150,
		},
	
		["REX"] = {
			Name = "REX",
			Image = "REX.png",
			BaseHealth = 130,
			ScalingHealth = 39,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 20,
			Description = "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.",
			Unlock = "Power Plant",
			Umbra = "Symbiotes",
			PhraseEscape = "..and so it left, ready to grow into something more.",
			PhraseVanish = "..and so it vanished, still remaining as one.",
			Class = "Ranged",
			Mass = 150,
		},
	
		["Loader"] = {
			Name = "Loader",
			Image = "Loader.png",
			BaseHealth = 160,
			ScalingHealth = 48,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 2.5,
			ScalingHealthRegen = 0.5,
			BaseSpeed = 7,
			BaseArmor = 20,
			Description = "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.",
			Unlock = "Guidance Offline",
			Umbra = "Bionic Powerhouse",
			PhraseEscape = "..and so she left, heart still racing.",
			PhraseVanish = "..and so she vanished, her momentum halted forever.",
			Class = "Melee",
			Mass = 150,
		},
		
		["Acrid"] = {
			Name = "Acrid",
			Image = "Acrid.png",
			BaseHealth = 160,
			ScalingHealth = 48,
			BaseDamage = 15,
			ScalingDamage = 3,
			BaseHealthRegen = 2.5,
			ScalingHealthRegen = 0.5,
			BaseSpeed = 7,
			BaseArmor = 20,
			Description = "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.",
			Unlock = "...To Be Left Alone",
			Umbra = "Test Subject",
			PhraseEscape = "..and so it left, with delusions of freedom.",
			PhraseVanish = "..and so it vanished, taken for the final time.",
			Class = "Melee / Ranged",
			Mass = 300,
		},
	
		["Captain"] = {
			Name = "Captain",
			Image = "Captain.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.",
			Unlock = "Washed Away",
			Umbra = "Tired Veteran",
			PhraseEscape = "..and so he left, with a new tale to tell.",
			PhraseVanish = "..and so he vanished, free from a lifetime of paperwork.",
			Class = "Ranged",
			Mass = 100,
		},
	
		["Railgunner"] = {
			Name = "Railgunner",
			Image = "Railgunner.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.",
			Umbra = "Forgotten Nomad",
			PhraseEscape = "..and so she left, ready to take her shot.",
			PhraseVanish = "..and so she vanished, out of sight.",
			Class = "Ranged",
			Expansion = "SotV",
			Mass = 100,
		},
	
		["Void Fiend"] = {
			Name = "Void Fiend",
			Image = "Void Fiend.png",
			BaseHealth = 110,
			ScalingHealth = 33,
			BaseDamage = 12,
			ScalingDamage = 2.4,
			BaseHealthRegen = 1,
			ScalingHealthRegen = 0.2,
			BaseSpeed = 7,
			BaseArmor = 0,
			Description = "The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.",
			Unlock = "Dragged Below",
			Umbra = "Corrupted Amnesiac",
			PhraseEscape = "..and so it comes... for all of us.",
			PhraseVanish = "...and so it vanished, a whisper in the darkness.",
			Class = "Ranged",
			Expansion = "SotV",
			Mass = 100,
		},
	
	  ["Seeker"] = {
	    Name = "Seeker",
	    Image = "Seeker.png",
	    BaseHealth = 115,
	    ScalingHealth = 34,
	    BaseDamage = 12,
	    ScalingDamage = 2.4,
	    BaseHealthRegen = 0.75,
	    ScalingHealthRegen = 0.15,
	    BaseSpeed = 7,
	    BaseArmor = 20,
	    Description = "As a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.",
	    Umbra = "Diviner of House Beyond",
	    PhraseEscape = "And so she left, burdened with knowledge.",
	    PhraseVanish = "And so she vanished, replacement en route.",
	    Class = "Ranged",
	    Expansion = "SotS",
	    Mass = 100
	  },
	
	  ["False Son"] = {
	    Name = "False Son",
	    Image = "False_Son.png",
	    BaseHealth = 180,
	    ScalingHealth = 54,
	    BaseDamage = 13,
	    ScalingDamage = 2,
	    BaseHealthRegen = 1,
	    ScalingHealthRegen = 0.5,
	    BaseSpeed = 7,
	    BaseArmor = 20,
	    Description = "The False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.",
	    Umbra = "The Shattered Heir", -- the boss's umbra is 'Eye of the Storm' which i think is pretty cool
	    PhraseEscape = "And so he left, drawn to a call in the darkness.",
	    PhraseVanish = "And so he vanished, a gift unspent.",
	    Class = "Melee",
	    Expansion = "SotS",
	    Mass = 100
	  },
	  
	  ["Chef"] = {
	    Name = "Chef",
	    Image = "Chef.png",
	    BaseHealth = 110,
	    ScalingHealth = 33,
	    BaseDamage = 12,
	    ScalingDamage = 2.4,
	    BaseHealthRegen = 1,
	    ScalingHealthRegen = 0.2,
	    BaseSpeed = 7,
	    BaseArmor = 0,
	    Description = "A survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits.",
	    Umbra = "Culinarian Adept",
	    PhraseEscape = "And so it left, unchanged in every way.",
	    PhraseVanish = "And so it vanished, warranty expired.",
	    Class = "Ranged",
	    Expansion = "SotS",
	    Mass = 100
	  },
	  
		["Heretic"] = {
			Name = "Heretic",
			Image = "Heretic.png",
			BaseHealth = 440,
			ScalingHealth = 132,
			BaseDamage = 18,
			ScalingDamage = 3.6,
			BaseHealthRegen = -6,
			ScalingHealthRegen = -1.2,
			BaseSpeed = 8,
			BaseArmor = 0,
			Description = "The Heretic is a powerful character who can only be accessed through extraordinary means.",
			Umbra = "Unorthodoxy Risen",
			PhraseEscape = "..and so they left, bitterly avenged and deeply lost.",
			PhraseVanish = "...and so they vanished, two stories ending as one.",
			Class = "Ranged",
			Mass = 100,
		}
	}
}