Module:StatusEffect/Data
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Database of Risk of Rain 2 status effects.
Note to editors: "Effect" and "EffectShort" CANNOT have tooltips. If using templates, make sure to use the "noTooltip" parameter.
return {
StatusEffects = {
-- /// BUFFS (Affixes)
["Blazing"] = {
Name = "Blazing",
InternalName = "AffixRed",
Image = "Status AffixRed",
EffectShort = "Gain the power of a Blazing Elite.",
Effect = "Leave a fire trail that hurts enemies, and apply a 50% total damage {{Color|hp|burn}} on hit.",
Source = {
"{{ItemLink|Ifrit's Distinction}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Overloading"] = {
Name = "Overloading",
InternalName = "AffixBlue",
Image = "Status AffixBlue",
EffectShort = "Gain the power of an Overloading Elite.",
Effect = "Attacks explode after a delay. 50% of {{Color|hp|health}} is replaced by {{Color|u|shield}}.",
Source = {
"{{ItemLink|Silence Between Two Strikes}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Glacial"] = {
Name = "Glacial",
InternalName = "AffixWhite",
Image = "Status AffixWhite",
EffectShort = "Gain the power of a Glacial Elite.",
Effect = "Leave an ice explosion on death, and apply an 80% {{Color|u|slow}} on hit.",
Source = {
"{{ItemLink|Her Biting Embrace}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Malachite"] = {
Name = "Malachite",
InternalName = "AffixPoison",
Image = "Status AffixPoison",
EffectShort = "Gain the power of a Malachite Elite.",
Effect = "Shoot occassional urchins and apply {{Color|hp|healing disabled}} on hit.",
Source = {
"{{ItemLink|N'kuhana's Retort}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Celestine"] = {
Name = "Celestine",
InternalName = "AffixHaunted",
Image = "Status AffixHaunted",
EffectShort = "Gain the power of a Celestine Elite.",
Effect = "{{Color|u|Cloak}} nearby allies, and apply an 80% {{Color|u|slow}} on hit.",
Source = {
"{{ItemLink|Spectral Circlet}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Perfected"] = {
Name = "Perfected",
InternalName = "AffixLunar",
Image = "Status AffixLunar",
EffectShort = "Gain the power of a Perfected Elite.",
Effect = "{{Color|u|Cripple}} on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased {{Color|u|movement speed}}, and gain 25% {{Color|hp|max health}}. All health will be replaced with {{Color|u|shields}}.",
Source = {
"{{ItemLink|Shared Design}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
},
["Mending"] = {
Name = "Mending",
InternalName = "AffixEarth",
Image = "Status AffixEarth",
EffectShort = "Gain the power of a Mending Elite.",
Effect = "{{Color|h|Heal}} nearby non-mending allies. Produce a {{Color|h|healing core}} on death, which detonates and heals all nearby allies.",
Source = {
"{{ItemLink|His Reassurance}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
Expansion = "SotV",
},
["Voidtouched"] = {
Name = "Voidtouched",
InternalName = "AffixVoid",
Image = "Status AffixVoid",
EffectShort = "Gain the power of a Voidtouched Elite.",
Effect = "{{Color|d|Collapse}} on hit and {{Color|u|block one hit}} every 15 seconds.",
Source = {
"{{MonsterLink|Void Infestor}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
Expansion = "SotV",
},
["Gilded"] = {
Name = "Gilded",
InternalName = "AffixAurelionite",
Image = "Status AffixAurelionite",
EffectShort = "Gain the power of a Gilded Elite.",
Effect = "On hit, {{Color|u|gain gold,}} {{Color|u|scaling with time.}} Every {{Color|u|20 seconds,}} gain a {{StatusEffectLink|Gilded Shield}} for {{Color|u|5 seconds,}} {{Color|h|increasing armor}} by {{Color|h|60}} plus {{Color|h|10% of held gold.}} Upon taking damage while the shield is active, {{Color|u|gain gold,}} {{Color|u|scaling with time.}}",
Source = {
"{{ItemLink|Aurelionite's Blessing}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
Expansion = "SotS",
},
["Twisted"] = {
Name = "Twisted",
InternalName = "AffixBead",
Image = "Status AffixBead",
EffectShort = "Gain the power of a Twisted Elite.",
Effect = "Gain a {{Color|u|damage reflecting aura}}, granting allies {{StatusEffectLink|Twisted Corruption}} for {{Color|u|2 seconds.}} If an ally is hit while affected by the aura, the attacker is dealt {{Color|d|2.5% of its maximum health}} as {{Color|d|damage.}}",
Source = {
"{{ItemLink|His Spiteful Boon}}",
"{{ItemLink|Wake of Vultures}}",
},
Type = "Affix Buff",
Expansion = "SotS",
},
-- /// BUFFS
["Armor Boost"] = {
Name = "Armor Boost",
InternalName = "ArmorBoost",
Image = "Status ArmorBoost",
EffectShort = "Gain additional armor.",
Effect = "Gain {{Color|u|+200 armor}}.",
Source = {
"{{SkillLink|Transport Mode}}",
"{{MonsterLink|Clay Dunestrider|Recover}}",
"{{MonsterLink|Scavenger|altText=Find Item}}",
"{{MonsterLink|Mithrix|altText=Shock Wave}}"
},
Type = "Buff",
},
["Attack Speed On Crit"] = {
Name = "Attack Speed On Crit",
InternalName = "AttackSpeedOnCrit",
Image = "Status AttackSpeedOnCrit",
EffectShort = "Gain additional attack speed.",
Effect = "Gain {{Color|u|+12% attack speed}}.",
Source = {
"{{ItemLink|Predatory Instincts}}",
},
Type = "Buff",
Stackable = true,
},
["Bandit Skull"] = {
Name = "Bandit Skull",
InternalName = "BanditSkull",
Image = "Status BanditSkull",
EffectShort = "Increase damage per stack.",
Effect = "Gain {{Color|d|10% damage}} per stack.",
Source = {
"Killing blow with {{SkillLink|Desperado}}",
},
Type = "Buff",
Stackable = true,
},
["Cloak"] = {
Name = "Cloak",
InternalName = "Cloak",
Image = "Status Cloak",
EffectShort = "Become temporarily invisible.",
Effect = "{{Color|u|Disappear}}. Enemies cannot target invisible allies.",
Source = {
"{{ItemLink|Old War Stealthkit}}",
"{{SkillLink|Smoke Bomb}}",
},
Type = "Buff",
},
["Cloak Speed"] = {
Name = "Cloak Speed",
InternalName = "CloakSpeed",
Image = "Status CloakSpeed",
EffectShort = "Gain additional movement speed while invisible.",
Effect = "Gain {{Color|u|+40% movement speed}} while invisible.",
Source = {
"{{ItemLink|Old War Stealthkit}}",
"{{SkillLink|Smoke Bomb}}",
},
Type = "Buff",
},
["Celestine Cloak"] = {
Name = "Celestine Cloak",
InternalName = "AffixHauntedRecipient",
Image = "Status AffixHauntedRecipient",
EffectShort = "Become invisible while under the effect of a Celestine ally.",
Effect = "{{Color|u|Disappear}}. Enemies cannot target invisible allies.",
Source = {
"Celestine allies.",
},
Type = "Buff",
},
["Elephant Armor Boost"] = {
Name = "Elephant Armor Boost",
InternalName = "ElephantArmorBoost",
Image = "Status ElephantArmorBoost",
EffectShort = "Gain massive armor.",
Effect = "Gain {{Color|yellow|+500 armor}}, negating most attacks.",
Source = {
"{{ItemLink|Jade Elephant}}",
},
Type = "Buff",
},
["Energized"] = {
Name = "Energized",
InternalName = "Energized",
Image = "Status Energized",
EffectShort = "Gain additional attack speed.",
Effect = "Gain {{Color|u|+70% attack speed}}.",
Source = {
"{{ItemLink|War Horn}}",
},
Type = "Buff",
},
["Full Crit"] = {
Name = "Full Crit",
InternalName = "FullCrit",
Image = "Status FullCrit",
EffectShort = "Guaranteed Critical Strike chance.",
Effect = "Gain {{Color|d|+100% critical strike}} chance.",
Source = {
"{{ItemLink|Ocular HUD}}",
},
Type = "Buff",
},
["Hidden Invincibility"] = {
Name = "Hidden Invincibility",
InternalName = "HiddenInvincibility",
Image = "Status HiddenInvincibility",
EffectShort = "Become invulnerable.",
Effect = "Become immune to all attacks.",
Source = {
"{{SkillLink|Eviscerate}}",
"{{SkillLink|Blinding Assault}}",
"{{MonsterLink|Mithrix|altText=Shock Wave}}",
"Start of each stage.",
},
Type = "Buff",
},
["Immune"] = {
Name = "Immune",
InternalName = "Immune",
Image = "Status Immune",
EffectShort = "Become invulnerable.",
Effect = "Become immune to all attacks.",
Source = {
"{{ItemLink|Dio's Best Friend}} (3s)",
"During [[Escape Pod]] drop."
},
Type = "Buff",
},
["Regenerative"] = {
Name = "Regenerative",
InternalName = "CrocoRegen",
Image = "Status CrocoRegen",
EffectShort = "Gain additional health regeneration.",
Effect = "Gain {{Color|hp|health regeneration}} equal to 5% of your {{Color|hp|maximum health}}.",
Source = {
"{{SkillLink|Vicious Wounds}} (0.5s)",
"{{SkillLink|Ravenous Bite}} (0.5s)"
},
Type = "Buff",
Stackable = true,
},
["Medkit Heal"] = {
Name = "Medkit Heal",
InternalName = "MedkitHeal",
Image = "Status MedkitHeal",
EffectShort = "Gain health after a time delay.",
Effect = "Gain {{Color|hp|health}} after a 2-second delay.",
Source = {
"{{ItemLink|Medkit}}",
},
Type = "Buff",
},
["Small Armor Boost"] = {
Name = "Small Armor Boost",
InternalName = "SmallArmorBoost",
Image = "Status ArmorBoost",
EffectShort = "Gain additional armor.",
Effect = "Gain {{Color|u|+100 armor}}.",
Source = {
"{{SkillLink|Power Mode}}",
},
Type = "Buff",
},
["No Cooldowns"] = {
Name = "No Cooldowns",
InternalName = "NoCooldowns",
Image = "Status NoCooldowns",
EffectShort = "No skill cooldowns.",
Effect = "Ability cooldowns reduced to 0.5s.",
Source = {
"{{ItemLink|Brainstalks}}",
},
Type = "Buff",
},
["Tesla Field"] = {
Name = "Tesla Field",
InternalName = "TeslaField",
Image = "Status TeslaField",
EffectShort = "Shoot lightning at nearby enemies.",
Effect = "Shock nearby enemies for {{Color|d|200% damage}} every 0.5s.",
Source = {
"{{ItemLink|Unstable Tesla Coil}}",
},
Type = "Buff",
},
["Tonic Buff"] = {
Name = "Tonic Buff",
InternalName = "TonicBuff",
Image = "Status TonicBuff",
EffectShort = "Gain a massive boost to all stats.",
Effect = "Gain the following boosts:<br>{{Color|hp|+150% max health}}<br>{{Color|u|+150% max shield}}<br>{{Color|u|+170% attack speed}}<br>{{Color|u|+130% movement speed}}<br>{{Color|u|+20 armor}}<br>{{Color|d|+200% base damage}}<br>{{Color|healing|+400% health regeneration}}",
Source = {
"{{ItemLink|Spinel Tonic}}",
},
Type = "Buff",
},
["Warbanner"] = {
Name = "Warbanner",
InternalName = "Warbanner",
Image = "Status Warbanner",
EffectShort = "Gain increased movement and attack speed.",
Effect = "Gain {{Color|u|+30% attack and movement speed}}.",
Source = {
"{{ItemLink|Warbanner}}",
},
Type = "Buff",
},
["War Cry Buff"] = {
Name = "War Cry Buff",
InternalName = "WarCryBuff",
Image = "Status WarCryBuff",
EffectShort = "Enter a frenzy; gain increased movement and attack speed.",
Effect = "Gain {{Color|u|+50% movement speed}} and {{Color|u|+100% attack speed}}.",
Source = {
"{{ItemLink|Berzerker's Pauldron}}",
},
Type = "Buff",
},
["Team War Cry"] = {
Name = "Team War Cry",
InternalName = "TeamWarCry",
Image = "Status TeamWarCry",
EffectShort = "Enter a frenzy; gain increased movement and attack speed.",
Effect = "Gain {{Color|u|+50% movement speed}} and {{Color|u|+100% attack speed}}.",
Source = {
"{{ItemLink|Gorag's Opus}}",
},
Type = "Buff",
},
["Whip Boost"] = {
Name = "Whip Boost",
InternalName = "WhipBoost",
Image = "Status WhipBoost",
EffectShort = "Gain increased movement speed.",
Effect = "Gain {{Color|u|+30% movement speed}}.",
Source = {
"{{ItemLink|Red Whip}}",
},
Type = "Buff",
},
["Life Steal"] = {
Name = "Life Steal",
InternalName = "LifeSteal",
Image = "Status LifeSteal",
EffectShort = "Gain health based on damage dealt.",
Effect = "{{Color|h|Heal}} for 20% of {{Color|d|damage}} dealt.",
Source = {
"{{ItemLink|Super Massive Leech}}",
},
Type = "Buff",
},
["Power Buff"] = {
Name = "Power Buff",
InternalName = "PowerBuff",
Image = "Status PowerBuff",
EffectShort = "Gain increased damage.",
Effect = "Gain {{Color|d|+50% damage}}.",
Source = {
"{{ItemLink|Mercurial Rachis}}",
},
Type = "Buff",
},
["Elemental Rings Ready"] = {
Name = "Elemental Rings Ready",
InternalName = "ElementalRingsReady",
Image = "Status ElementalRingsReady",
EffectShort = "Elemental rings are charged.",
Effect = "Indicates that {{ItemLink|Runald's Band|noTooltip=true}} and/or {{ItemLink|Kjaro's Band|noTooltip=true}} effect can be activated.",
Source = {
"{{ItemLink|Runald's Band}}",
"{{ItemLink|Kjaro's Band}}",
},
Type = "Buff",
},
["Resonance Disc Kill Charge"] = {
Name = "Resonance Disc Kill Charge",
InternalName = "LaserTurbineKillCharge",
Image = "Status LaserTurbineKillCharge",
EffectShort = "",
Effect = "Gain a stack per kill that lasts for 7 seconds. At 4 stacks, the {{ItemLink|Resonance Disc|noTooltip=true}} fires, resetting all stacks.",
Source = {
"{{ItemLink|Resonance Disc}}",
},
Type = "Buff",
Stackable = true,
},
["Opal Armor"] = {
Name = "Opal Armor",
InternalName = "OutOfCombatArmor",
Image = "Status OutOfCombatArmor",
EffectShort = "Increase armor outside of danger.",
Effect = "Gain {{Color|yellow|+100 armor}}. Removed on hit.",
Source = {
"{{ItemLink|Oddly-shaped Opal}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Shuriken"] = {
Name = "Shuriken",
InternalName = "PrimarySkillShuriken",
Image = "Status PrimarySkillShuriken",
EffectShort = "Launches a shuriken on primary skill activation.",
Effect = "Consumes a charge to launch a shuriken upon primary skill activation.",
Source = {
"{{ItemLink|Shuriken}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Weeping Fungus Regeneration"] = {
Name = "Weeping Fungus Regeneration",
InternalName = "MushroomVoidActive",
Image = "Status MushroomVoidActive",
EffectShort = "Heals while sprinting.",
Effect = "{{Color|h|Heal}} while sprinting.",
Source = {
"{{ItemLink|Weeping Fungus}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Kill Move Speed"] = {
Name = "Kill Move Speed",
InternalName = "KillMoveSpeed",
Image = "Status KillMoveSpeed",
EffectShort = "Gain increased move speed.",
Effect = "Gain {{Color|u|+25% movement speed}}.",
Source = {
"{{ItemLink|Hunter's Harpoon}}",
},
Type = "Buff",
Expansion = "SotV",
Stackable = true,
},
["Safer Spaces Ready"] = {
Name = "Safer Spaces Ready",
InternalName = "BearVoidReady",
Image = "Status BearVoidReady",
EffectShort = "",
Effect = "Negates the next source of damage, then goes on cooldown.",
Source = {
"{{ItemLink|Safer Spaces}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Singularity Band Ready"] = {
Name = "Singularity Band Ready",
InternalName = "ElementalRingVoidReady",
Image = "Status ElementalRingVoidReady",
EffectShort = "",
Effect = "Indicates that the {{ItemLink|Singularity Band|noTooltip=true}} can be activated.",
Source = {
"{{ItemLink|Singularity Band}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Debuff Immunity"] = {
Name = "Debuff Immunity",
InternalName = "ImmuneToDebuff",
Image = "Status ImmuneToDebuff",
EffectShort = "",
Effect = "Indicates that {{ItemLink|Ben's Raincoat|noTooltip=true}} can be activated.",
Source = {
"{{ItemLink|Ben's Raincoat}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Void Survivor Corruption"] = {
Name = "Void Survivor Corruption",
InternalName = "VoidSurvivorCorruption",
Image = "Status VoidSurvivorCorruption",
EffectShort = "Recipient has been corrupted.",
Effect = "Both an indicator status effect used to show that the recipient is corrupted and grants 100 armor. This status effect is only given to the {{Color|void fiend|Void Fiend}}, whom has corrupted versions of its skills.",
Source = {
"{{SkillLink|Void Corruption}}",
},
Type = "Buff",
Expansion = "SotV",
},
["Increased Damage"] = {
Name = "Increased Damage",
InternalName = "IncreaseDamage",
Image = "Status IncreaseDamage",
EffectShort = "Gain increased damage.",
Effect = "Gain {{Color|u|increased damage}} while staying in combat.",
Source = {
"{{ItemLink|Chronic Expansion}}",
},
Type = "Buff",
Expansion = "SotS",
Stackable = true
},
["Increased Primary Damage"] = {
Name = "Increased Primary Damage",
InternalName = "IncreasePrimaryDamage",
Image = "Status IncreasePrimaryDamage",
EffectShort = "Gain increased primary damage.",
Effect = "Gain {{Color|u|increased damage}} and {{Color|u|bonus experience on kill}} on the next {{Color|u|Primary Skill}} used.",
Source = {
"{{ItemLink|Luminous Shot}}",
},
Type = "Buff",
Expansion = "SotS",
Stackable = true
},
["Lantern Buff"] = {
Name = "Lantern Buff",
InternalName = "LowerHealthHigherDamage",
Image = "Status LowerHealthHigherDamage",
EffectShort = "Gain increased damage while on low health.",
Effect = "Deal {{Color|u|20%}} more damage while below {{Color|hp|50% health}}",
Source = {
"{{ItemLink|Bolstering Lantern}}",
},
Type = "Buff",
Expansion = "SotS",
},
["Prayer Beads Buff"] = {
Name = "Prayer Beads Buff",
InternalName = "ExtraStatsOnLevelUp",
Image = "Status ExtraStatsOnLevelUp",
EffectShort = "Gain stats on Prayer Beads removal.",
Effect = "On {{ItemLink|Prayer Beads}} removal, gain {{Color|h|max health}}, {{Color|h|regen}}, and {{Color|d|damage}} based on stored experience.",
Source = {
"{{ItemLink|Prayer Beads}}",
},
Type = "Buff",
Expansion = "SotS",
Stackable = true
},
["Emergency Teleport"] = {
Name = "Emergency Teleport",
InternalName = "TeleportOnLowHealth",
Image = "Status TeleportOnLowHealth",
EffectShort = "On low health, explode and teleport away a short distance.",
Effect = "When reaching below {{Color|hp|25% health}} the Survivor explodes, dealing {{Color|d|350%}} {{Stack|(+350% per item stack)}} damage to nearby enemies and teleporting to a random location. This effect has a cooldown of {{Color|u|2 minutes}} {{Stack|(-20% per item stack)}}.",
Source = {
"{{ItemLink|Unstable Transmitter}}",
},
Type = "Buff",
Expansion = "SotS",
Stackable = true
},
["Growth Nectar Buff"] = {
Name = "Growth Nectar Buff",
InternalName = "BoostAllStats",
Image = "Status BoostAllStats",
EffectShort = "Increase ALL stats by 20% for 5 seconds.",
Effect = "While benifitting from {{Color|u|5}} unique buffs, {{Color|u|ALL stats}} are increased by {{Color|u|20%}} {{Stack|(+20% per stack)}} for {{Color|u|5}} seconds.",
Source = {
"{{ItemLink|Growth Nectar}}",
},
Type = "Buff",
Expansion = "SotS",
},
["Free Unlock"] = {
Name = "Free Unlock",
InternalName = "FreeUnlock",
Image = "Status FreeUnlock",
EffectShort = "Grants a free unlock.",
Effect = "Grants a free unlock, allowing the player to use any [[Interactables|interactable]] for free.",
Source = {
"{{ItemLink|Longstanding Solitude}}",
},
Type = "Buff",
Expansion = "SotS",
Stackable = true
},
["Gilded Shield"] = {
Name = "Gilded Shield",
InternalName = "AurelioniteBlessing",
Image = "Status AurelioniteBlessing",
EffectShort = "Gain a gilded shield, increasing armor and gaining gold on being hit.",
Effect = "Gain a {{Color|u|gilded shield}}, {{Color|h|increasing armor}} by {{Color|h|60}} plus {{Color|h|10% of held gold}}. Upon taking damage while the shield is active, {{Color|u|gain gold}}, scaling with difficulty.",
Source = {
"{{ItemLink|Aurelionite's Blessing}}",
"{{ItemLink|Wake of Vultures}}"
},
Type = "Buff",
Expansion = "SotS",
},
["Twisted Corruption"] = {
Name = "Twisted Corruption",
InternalName = "EliteBeadCorruption",
Image = "Status EliteBeadCorruption",
EffectShort = "Reflect damage back to the attacker.",
Effect = "On being hit, the attacker is dealt {{Color|d|2.5% of its maximum health}} as {{Color|d|damage.}}",
Source = {
"{{ItemLink|His Spiteful Boon}}",
"{{ItemLink|Wake of Vultures}}"
},
Type = "Buff",
Expansion = "SotS",
},
["Extra Life"] = {
Name = "Extra Life",
InternalName = "ExtraLifeBuff",
Image = "Status ExtraLifeBuff",
EffectShort = "Gain an extra life.",
Effect = "{{Color|u|Upon death}}, this buff will be {{Color|u|removed}} and you will {{Color|h|return to life}} with {{Color|h|3 seconds of invulnerability}}.",
Source = {
"[[Shrine of Shaping]]"
},
Type = "Buff",
Expansion = "SotS"
},
-- /// DEBUFFS
["Burn"] = {
Name = "Burn",
InternalName = "OnFire",
Image = "Status OnFire",
EffectShort = "Damage over time, disable health regeneration.",
Effect = "Applies a percent of {{Color|d|damage}} over time, and {{Color|hp|disables health regeneration}}.",
Source = {
"{{StatusEffectLink|AffixRed}}",
"{{SkillLink|Flame Bolt}}",
"{{SkillLink|Flamethrower}}",
"{{ItemLink|Gasoline}}",
"{{ItemLink|Molten Perforator}}",
"{{ItemLink|Molotov (6-Pack)}}",
"{{MonsterLink|Magma Worm}}",
"{{MonsterLink|Elder Lemurian|altText=Fire Breath}}",
"{{MonsterLink|Grandparent|altText=Solar Flare}}"
},
Type = "Debuff",
Stackable = true,
},
["Bleed"] = {
Name = "Bleed",
InternalName = "Bleeding",
Image = "Status Bleeding",
EffectShort = "Damage over time.",
Effect = "Deals {{Color|d|240% damage}} over time [3 x proc coefficient] (20% per tick, 4 ticks per second).",
Source = {
"{{ItemLink|Tri-Tip Dagger}}",
"{{ItemLink|Noxious Thorn}}",
"{{ItemLink|Shatterspleen}}",
"{{ItemLink|Sawmerang}}",
"{{MonsterLink|Imp|altText=Slash}}",
"{{MonsterLink|Imp Overlord|altText=Spike Volley}}",
},
Type = "Debuff",
Stackable = true,
},
["Hemorrhage"] = {
Name = "Hemorrhage",
InternalName = "SuperBleeding",
Image = "Status SuperBleeding",
EffectShort = "Damage over time.",
Effect = "{{Color|d|2000% base damage}} over 15s.",
Source = {
"{{SkillLink|Serrated Dagger}}",
"{{SkillLink|Serrated Shiv}}",
},
Type = "Debuff",
Stackable = true,
},
["Poison"] = {
Name = "Poison",
InternalName = "Poisoned",
Image = "Status Poisoned",
EffectShort = "Damage over time.",
Effect = "Deals 1% of the victim's {{Color|d|maximum damage}} per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.",
Source = {
"{{SkillLink|Poison}}",
"{{EnvironmentLink|Sulfur Pools|altText=Sulfur Bubbles}}",
},
Type = "Debuff",
},
["Blight"] = {
Name = "Blight",
InternalName = "Blight",
Image = "Status Blight",
EffectShort = "Damage over time.",
Effect = "Deals {{Color|d|20% base damage}} stat per tick, or {{Color|d|60% damage}} per second for 5 seconds.",
Source = {
"{{SkillLink|Blight}}",
},
Type = "Debuff",
},
["Helfire"] = {
Name = "Helfire",
InternalName = "Helfire",
Image = "Helfire Tincture",
EffectShort = "Damage over time.",
Effect = "Deals {{Color|d|damage}} over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for {{ItemLink|Death Mark|noTooltip=true}}.",
Source = {
"{{ItemLink|Helfire Tincture}}",
},
Type = "Debuff",
},
["Expose"] = {
Name = "Expose",
InternalName = "MercExpose",
Image = "Status MercExpose",
EffectShort = "Hitting exposed enemies reduces skill cooldowns and increases damage.",
Effect = "Hitting exposed enemies {{Color|u|reduces all skill cooldowns}} by 1 second and deals an additional {{Color|d|350% damage}}.",
Source = {
"{{SkillLink|Laser Sword}}",
"{{SkillLink|Focused Assault}}",
"{{SkillLink|Slicing Winds}}",
},
Type = "Debuff",
},
["Death Mark"] = {
Name = "Death Mark",
InternalName = "DeathMark",
Image = "Status DeathMark",
EffectShort = "Increase damage from all sources.",
Effect = "Increases {{Color|d|damage taken}} from {{Color|hp|all sources}} by 50% for 7 (+7 per stack) seconds.",
Source = {
"{{ItemLink|Death Mark}}",
},
Type = "Debuff",
Stackable = false,
},
["Pulverize Buildup"] = {
Name = "Pulverize Buildup",
InternalName = "PulverizeBuildup",
Image = "Status PulverizeBuildup",
EffectShort = "",
Effect = "Upon getting 5 stacks, reset all stacks and apply the '''Pulverized''' debuff.",
Source = {
"{{ItemLink|Shattering Justice}}",
},
Type = "Debuff",
Stackable = true,
},
["Pulverized"] = {
Name = "Pulverized",
InternalName = "Pulverized",
Image = "Status Pulverized",
EffectShort = "Reduce armor greatly.",
Effect = "Reduces {{Color|u|armor}} by 60.",
Source = {
"{{ItemLink|Shattering Justice}}",
},
Type = "Debuff",
},
["Cripple"] = {
Name = "Cripple",
InternalName = "Cripple",
Image = "Status Cripple",
EffectShort = "",
Effect = "Reduces {{Color|u|armor}} by 20. Reduces {{Color|u|movement speed}} by 50%.",
Source = {
"{{ItemLink|Effigy of Grief}}",
"{{MonsterLink|Mithrix}} attacks",
"[[Commencement#Releasing the Rescue Ship|Pillars of Design]] shockwave",
"{{StatusEffectLink|AffixLunar}}"
},
Type = "Debuff",
},
["Weak"] = {
Name = "Weak",
InternalName = "Weak",
Image = "Status Weak",
EffectShort = "",
Effect = "Reduces {{Color|u|armor}} by 30, reduces {{Color|u|movement speed and damage}} by 40%.",
Source = {
"{{SkillLink|DIRECTIVE: Inject}}",
"{{SkillLink|DIRECTIVE: Disperse}}",
},
Type = "Debuff",
},
["Beetle Juice"] = {
Name = "Beetle Juice",
InternalName = "BeetleJuice",
Image = "Status BeetleJuice",
EffectShort = "",
Effect = "Reduce {{Color|d|movement speed}}, {{Color|hp|character damage}}, and {{Color|d|attack speed}} by 5%.",
Source = {
"{{MonsterLink|Beetle Queen}}",
},
Type = "Debuff",
Stackable = true,
},
["Tar"] = {
Name = "Tar",
InternalName = "ClayGoo",
Image = "Status ClayGoo",
EffectShort = "Reduces movement speed.",
Effect = "Reduces {{Color|u|movement speed}} by 50% (in practice, 33.3%).",
Source = {
"{{EnvironmentLink|Abandoned Aqueduct}} goo & exploding pots",
"{{ItemLink|Mired Urn}}",
"{{MonsterLink|Clay Dunestrider}}",
"{{MonsterLink|Clay Templar|altText=Tar Blast}}",
"{{MonsterLink|Clay Apothecary}}",
},
Type = "Debuff",
},
["50% Slow"] = {
Name = "50% Slow",
InternalName = "Slow50",
Image = "Status Slow50",
EffectShort = "",
Effect = "Reduces {{Color|u|movement speed}} by 50% (in practice, 33.3%).",
Source = {
"{{MonsterLink|Solus Control Unit}}",
"{{MonsterLink|Alloy Worship Unit}}",
"{{MonsterLink|Clay Templar}} (to self while shooting)",
"{{MonsterLink|Mini Mushrum}}",
"{{MonsterLink|Void Jailer}}",
"{{SkillLink|Arrow Rain}}",
"{{SkillLink|TR58 Carbonizer Turret}}",
"{{SkillLink|Power Mode}}",
"{{SkillLink|Drown}}",
"{{SurvivorLink|Void Fiend}} (to self while using {{SkillLink|Corrupted Drown}})"
},
Type = "Debuff",
},
["60% Slow"] = {
Name = "60% Slow",
InternalName = "Slow60",
Image = "Status Slow60",
EffectShort = "",
Effect = "Reduces {{Color|u|movement speed}} by 60% (in practice, 37.5%).",
Source = {
"{{ItemLink|Chronobauble}}",
},
Type = "Debuff",
},
["80% Slow"] = {
Name = "80% Slow",
InternalName = "Slow80",
Image = "Status Slow80",
EffectShort = "",
Effect = "Reduces {{Color|u|movement speed}} by 80% (in practice, 45.5%).",
Source = {
"{{ItemLink|Runald's Band}}",
"{{ItemLink|Frost Relic}}",
"{{StatusEffectLink|AffixWhite}}",
"{{StatusEffectLink|AffixHaunted}}"
},
Type = "Debuff",
},
["Nullify Stack"] = {
Name = "Nullify Stack",
InternalName = "NullifyStack",
Image = "Status NullifyStack",
EffectShort = "",
Effect = "Upon getting 3 stacks, reset all stacks and apply the '''Nullified''' debuff.",
Source = {
"{{MonsterLink|Void Reaver}}",
},
Type = "Debuff",
Stackable = true,
},
["Nullified"] = {
Name = "Nullified",
InternalName = "Nullified",
Image = "Status Nullified",
EffectShort = "Drastically reduce movement speed.",
Effect = "Reduce {{Color|u|movement speed}} to 0.",
Source = {
"{{ItemLink|Tentabauble}}",
"{{MonsterLink|Void Reaver}} (after 3 stacks of {{StatusEffectLink|Nullify Stack}})",
"{{MonsterLink|Void Jailer}}"
},
Type = "Debuff",
},
["Entangle"] = {
Name = "Entangle",
InternalName = "Entangle",
Image = "Status Entangle",
EffectShort = "Drastically reduce movement speed.",
Effect = "Reduce {{Color|u|movement speed}} to 0.",
Source = {
"{{SkillLink|Tangling Growth}}",
},
Type = "Debuff",
},
["Fruiting"] = {
Name = "Fruiting",
InternalName = "Fruiting",
Image = "Status Fruiting",
EffectShort = "",
Effect = "Spawn 2-8 {{Color|hp|healing}} fruits on death.",
Source = {
"{{SkillLink|DIRECTIVE: Harvest}}",
},
Type = "Debuff",
},
["Healing Disabled"] = {
Name = "Healing Disabled",
InternalName = "HealingDisabled",
Image = "Status HealingDisabled",
EffectShort = "Disables healing.",
Effect = "Disables all healing, including base health regeneration and item regeneration.",
Source = {
"{{StatusEffectLink|Malachite}} elites",
},
Type = "Debuff",
},
["Permanent Curse"] = {
Name = "Permanent Curse",
InternalName = "PermanentCurse",
Image = "Status PermanentCurse",
EffectShort = "Permanently decrease maximum health per stage.",
Effect = "Maximum health reduced by a factor of <code>1 + 0.01 ⋅ n </code>, where <code>n</code> is the number of stacks.", -- what is going on with this string lol
Source = {
"Taking damage on [[Alternate Game Modes#Eclipse|Eclipse 8]]",
},
Type = "Debuff",
Stackable = true,
},
["Overheat"] = {
Name = "Overheat",
InternalName = "Overheat",
Image = "Status Overheat",
EffectShort = "",
Effect = "Increases the duration of burn damage from {{MonsterLink|Grandparent|Grandparent's|noTooltip=true}} sun attack.",
Source = {
"{{MonsterLink|Grandparent}}",
},
Type = "Debuff",
Stackable = true,
},
["Lunar Root"] = {
Name = "Lunar Root",
InternalName = "LunarySecondaryRoot",
Image = "Status LunarySecondaryRoot",
EffectShort = "",
Effect = "Reduce {{Color|u|movement speed}} to 0 for 3 (3 per stack) seconds.",
Source = {
"{{ItemLink|Hooks of Heresy}}",
},
Type = "Debuff",
Stackable = true,
},
["Ruin"] = {
Name = "Ruin",
InternalName = "LunarDetonator",
Image = "Status LunarDetonator",
EffectShort = "Consumes Ruins stacks to deal additional damage.",
Effect = "Consumes Ruin stacks to deal 300% {{Color|d|damage}} plus 120% {{Color|d|damage}} per Ruin stack",
Source = {
"{{ItemLink|Essence of Heresy}}",
},
Type = "Debuff",
Stackable = true,
},
["Stronger Burn"] = {
Name = "Stronger Burn",
InternalName = "StrongerBurn",
Image = "Status StrongerBurn",
EffectShort = "",
Effect = "Stronger variant of the Ignite effect. Increases {{Color|d|damage}} taken from burning.",
Source = {
"{{ItemLink|Ignition Tank}}",
},
Type = "Debuff",
Expansion = "SotV",
Stackable = true,
},
["Collapse"] = {
Name = "Collapse",
InternalName = "Fracture",
Image = "Status Fracture",
EffectShort = "Deals damage after a delay.",
Effect = "3 seconds after the first stack is applied, deals 400% {{Color|d|damage}} per stack and removes all stacks.",
Source = {
"{{ItemLink|Needletick}}",
"{{StatusEffectLink|AffixVoid}} elites"
},
Type = "Debuff",
Expansion = "SotV",
Stackable = true,
},
["Permanent Armor Reduction"] = {
Name = "Permanent Armor Reduction",
InternalName = "PermanentDebuff",
Image = "Status PermanentDebuff",
EffectShort = "Permanently reduces armor.",
Effect = "Reduces {{Color|u|armor}} by 2 (2 per stack) for the remainder of the stage, or until killed.",
Source = {
"{{ItemLink|Symbiotic Scorpion}}",
},
Type = "Debuff",
Expansion = "SotV",
Stackable = true,
},
["Void Fog"] = {
Name = "Void Fog",
InternalName = "VoidFog",
Image = "Status VoidFog",
EffectShort = "Recipient is under the effect of Void Fog.",
Effect = "Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of {{Color|d|damage}} multiple times per second, {{Color|hp|increasing with each tick}}. This damage cannot be blocked or reduced by items such as {{ItemLink|Tougher Times|noTooltip=true}} or {{ItemLink|Repulsion Armor Plate|noTooltip=true}}.",
Source = {
"Outside cell vents in the {{EnvironmentLink|Void Fields}}",
"Outside safe zones in the {{EnvironmentLink|Void Locus}}",
"Outside safe zones in the [[Simulacrum]]",
"Fog surrounding a [[Void Seed]]",
},
Type = "Debuff",
Expansion = "SotV",
},
["Void Fog Strong"] = {
Name = "Void Fog Strong",
InternalName = "VoidFogStrong",
Image = "Status VoidFogStrong",
EffectShort = "Recipient is under the effect of the Strong Void Fog.",
Effect = "Indicator status effect used to show the recipient is under the effect of Strong Void Fog, which deals a small amount of {{Color|d|damage}} multiple times per second, {{Color|hp|increasing with each tick}}. This damage cannot be blocked or reduced by items such as {{ItemLink|Tougher Times|noTooltip=true}} or {{ItemLink|Repulsion Armor Plate|noTooltip=true}}.",
Source = {
"Second and third phases of the {{MonsterLink|Voidling}} boss fight",
},
Type = "Debuff",
Expansion = "SotV",
},
["Lunar Ruin"] = {
Name = "Lunar Ruin",
InternalName = "LunarRuin",
Image = "Lunar Ruin",
EffectShort = "",
Effect = "Enemies hit take {{Color|d|+10%}} more damage from all sources, are slowed, and reduces healing for {{Color|u|5}} seconds.Lunar Ruin can stack.",
Source = {
"{{SkillLink|Lunar Spikes}}",
"Lightning on {{EnvironmentLink|Prime Meridian}}"
},
Type = "Debuff",
Expansion = "SotS"
},
["Disable All Skills"] = {
Name = "Disable All Skills",
InternalName = "DisableAllSkills",
Image = "Status DisableAllSkills",
EffectShort = "",
Effect = "Disable the use of all skills and Equipment.",
Source = {
"{{MonsterLink|False Son (Boss)|altText=False Son}} (third phase)"
},
Type = "Debuff",
Expansion = "SotS"
},
["Soul Cost"] = {
Name = "Soul Cost",
InternalName = "SoulCost",
Image = "Status SoulCost",
EffectShort = "",
Effect = "Reduce {{Color|d|maximum health}} by 10% (+10% per stack).",
Source = {
"[[Shrine of Shaping]]"
},
Type = "Debuff",
Stackable = true,
Expansion = "SotS"
},
-- /// COOLDOWN BUFFS
["Elemental Rings Cooldown"] = {
Name = "Elemental Rings Cooldown",
InternalName = "ElementalRingsCooldown",
Image = "Status ElementalRingsCooldown",
EffectShort = "",
Effect = "Indicates that {{ItemLink|Runald's Band|noTooltip=true}} and {{ItemLink|Kjaro's Band|noTooltip=true}} are on cooldown. A stack is removed per second.",
Source = {
"{{ItemLink|Runald's Band}}",
"{{ItemLink|Kjaro's Band}}"
},
Type = "Cooldown Buff",
Stackable = true,
},
["Safer Spaces Cooldown"] = {
Name = "Safer Spaces Cooldown",
InternalName = "BearVoidCooldown",
Image = "Status BearVoidCooldown",
EffectShort = "",
Effect = "Indicates that damage negation is on cooldown. A stack is removed per second.",
Source = {
"{{ItemLink|Safer Spaces}}",
},
Type = "Cooldown Buff",
Expansion = "SotV",
Stackable = true,
},
["Singularity Band Cooldown"] = {
Name = "Singularity Band Cooldown",
InternalName = "ElementalRingVoidCooldown",
Image = "Status ElementalRingVoidCooldown",
EffectShort = "",
Effect = "Indicates that {{ItemLink|Singularity Band|noTooltip=true}} is on cooldown. A stack is removed per second.",
Source = {
"{{ItemLink|Singularity Band}}",
},
Type = "Cooldown Buff",
Expansion = "SotV",
Stackable = true,
},
["Debuff Immunity Cooldown"] = {
Name = "Debuff Immunity Cooldown",
InternalName = "ImmuneToDebuffConsumed",
Image = "Status ImmuneToDebuffConsumed",
EffectShort = "",
Effect = "Indicates that {{ItemLink|Ben's Raincoat|noTooltip=true}} is on cooldown.",
Source = {
"{{ItemLink|Ben's Raincoat}}",
},
Type = "Cooldown Buff",
Expansion = "SotV",
}
}
}