Scorch Worm

From Risk of Rain 2 Wiki
Jump to navigation Jump to search
SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Scorch Worm
Scorch Worm.png
Scorch Worm - Logbook Model.jpg
Health 425 (+128 per level)
Health Regen 0 (+0 per level)
Damage 20 (+4 per level)
Speed 16 m/s
Armor 0
Category IgnoreFallDamage
SprintAnyDirection
IgnoreKnockback
ImmuneToLava
Internal
Name Scorchling


The Scorch Worm is a monster introduced in the Seekers of the Storm expansion. It is likely a juvenile of the Magma Worm.png Magma Worm'sMagma Worm.pngMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
species.

Environments

  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Bulwark's Ambry (Aphelian Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Aphelian Research).png Bulwark's Ambry (Aphelian Research)Bulwark's Ambry (Aphelian Research).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Aphelian Research) (Hidden Realm)
    Aphelian Research
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Aphelian Sanctuary.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Bulwark's Ambry (Tar Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Tar Research).png Bulwark's Ambry (Tar Research)Bulwark's Ambry (Tar Research).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Tar Research) (Hidden Realm)
    Tar Research
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Abandoned Aqueduct.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Bulwark's Ambry (Wisp Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Wisp Research).png Bulwark's Ambry (Wisp Research)Bulwark's Ambry (Wisp Research).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Bulwark's Ambry (Wisp Research) (Hidden Realm)
    Wisp Research
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Scorched Acres.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Helminth Hatchery.png Helminth HatcheryHelminth Hatchery.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Helminth Hatchery (Stage 5)
    A Brother's Respite
    You dream of worms.

    A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top.
  • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Reformed Altar.png Reformed AltarReformed Altar.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Reformed Altar (1 - Path of the Colossus)
    Shadow of the Savior
    You dream of refuge.

    A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus.
  • Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills and Behavior

The Scorch Worm appears to act like a stationary turret in the vein of something like the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha Construct.png Alpha ConstructAlpha Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Alpha Construct
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle.png Void BarnacleVoid Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
, but possesses the ability to reposition itself as needed every so often. Any single instance of damage that deals more than 15% of the Scorch Worm's total health will stun it and interrupt its attacks or movement.

Primary: Breach

The Worm stops moving underground and a visual shockwave indicates that it will emerge after 1 second. Upon doing so it deals 300% damage with a proc coefficient of 1.0 in a radius of 5m with no damage falloff while pushing any targets upwards with a force of 3000. This attack stuns the target for 1 second.

This skill has a cooldown of 1 second and upon execution it replenishes one stock of Lava Bomb.

Secondary: Lava Bomb

The Worm winds its head back and after 0.3 seconds it fires a projectile which acts like Hermit Crab.png Hermit Crab'sHermit Crab.pngHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
mortar by following the necessary arc to reach the target after 1 second. Upon impact it deals 200% damage with a 0.5 proc coefficient in a radius of 9m and sweet spot damage falloff, leaving behind a lingering spherical area of effect. This deals 20% damage with a 0.1 proc coefficient every 0.25 seconds for 6.8 seconds and inflicts Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
.

If the Worm uses this skill while burrowed, it will first execute Breach and follow it up with this attack straight after.

This skill has a cooldown of 8 seconds and both the original projectile and its lingering effect can be blocked by Defensive Microbots.png Captain's Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

Utility: Burrow

The Worm straightens its body up and after 1 second burrows underground. During this state it can move to chase its target while also gaining Status HiddenInvincibility.png Hidden InvincibilityStatus HiddenInvincibility.pngHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks.
. It also removes all stocks from Lava Bomb, effectively putting it on cooldown. However, if it is already on cooldown, its timer won't be reset to the full 8 seconds.

If the Worm is moving downwards on a fairly steep incline it will leave the ground and effectively be in free fall briefly. If it does so for more than 0.2 seconds a firey shockwave can be seen appearing in its position, but this is purely visual and deals no damage.

Behaviors

  1. Use primary: The Scorch Worm must be within 3m from its target and looking at it. This behavior lasts for 4 seconds and cannot be chosen twice in a row.
  2. Use secondary: The Scorch Worm must be within 5m-80m from its target. This behavior lasts for 2 seconds and cannot be chosen twice in a row.
  3. Use utility (close): The Scorch Worm must be within 7.5m from its target.
  4. Use utility (far): The Scorch Worm must be more than 7.5m from its target. This doesn't seem to have any other differences to the previous behavior and effectively the Worm can burrow from any distance to chase a target if it can't use either its primary or secondary skills.
  5. Use utility and sprint: The Scorch Worm must be more than 80m from its target. The previous behavior ensures this will never be selected.

Notes

  • When the Worm emerges, it gains 1 stock of Lava Bomb. However, this does not reset the skill's cooldown, so if in the meantime it uses Lava Bomb, the cooldown will continue from whatever value it had when it emerged, thus allowing the attack to be used in quick succession.
  • It is possible to make the Worm use Breach while it's not burrowed. The way to trigger this is to force the Worm to emerge and be within the appropriate distance to use its Lava Bomb. Since the Worm will stay in that behavior for 2 seconds, it will give it enough time to restock Breach. The player just needs to get within 3m to ensure Breach will be the next selected skill.
  • While the lingering effect of Lava Bomb lasts for 6.8 seconds, the visual indicator disappears after 3 seconds. The player must be mindful of where the danger zone is to avoid walking into it and taking damage.

Tips

  • Since the Worm can only be damaged while unburrowed, it is in the player's best interest to force this. By walking towards and past it, the player ensures the Worm gets within distance to use Breach. If the player avoids the Worm for at least 8 seconds when burrowed, it will emerge on its own to use Lava Bomb assuming it is within the appropriate distance.
    • Forcing the Worm to unburrow as soon as possible is important when it is an Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Elite to prevent its shields from recharging.

Lore

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

We- well, Tharson, tracked the great Magma Worm deep into these cave systems. The tunnels are massive, double our height, nearly a perfect cicle, and made of polished glass. Keeping our footing here makes every step feel like 10. The earth rumbles low and constant in the tunnels ahead. 
We follow the sizzle of glass and earth churning even deeper, and we find it. The tunnels give way to a cavernous boiling chamber of magma. The nest for these magnificent creatures. We sweat despite our environment suits best efforts. The worms shy away from us, safely burrowed into their blistering pools. There are structures here, but who built them in these conditions? 
A distant grating noise continues to reach our camp in the night, unnerving me. I wake Tharson to investigate. We find it, at last! 
Nearly the size of OMEGA's Progenitor Leech. Burning, of course. 
I watch in fascination as it crunches effortlessly into thin golden veins of material hidden in the rock. What sense is it using to find this food? Smell? Vibration? 
Glassy gaugest littering the area tell me this is a reliable feeding ground. 
With rations nearly out, I hope for one more sighting of the worm as Tharson packs camp.

Version History

Update Notes V1.3.6
  • (Undocumented) Renamed (Scorch Worm -> Scorch Worm)
Seekers of the Storm - First Patch
  • Resolved an issue where the Scorch Worm would snap 90 degrees right before attacking.
Seekers of the Storm
  • Added New Monster: Scorch Worm

Trivia