Operator
Operator is a playable character in Risk of Rain 2, unlocked by default in the Alloyed Collective expansion.
A powerful frontline commander, Operator commands Drones directly to bring out their true offensive potential, while also utilizing them for powerful mobility and utility.
He starts with two
Alloyed Collective - DLC Content
This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.CROSSHAIRS
HP: 150 (+45 per level)
Damage: 10 (+2 per level)
Class: Survivor Drone
Speed: 17 m/s
Armor: 0
Alloyed Collective - DLC Content
This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.DOC
HP: 150 (+45 per level)
Healing: 10 (+2 per level)
Class: Survivor Drone
Speed: 17 m/s
Armor: 0
Alloyed Collective - DLC Content
This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.CHIRP
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Survivor Drone
Speed: 10 m/s
Armor: 20 unique drones.
Skills
Drone Tech | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Passive |
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| Description | Start each stage with 2 drone companions. | ||||||||||||||||||||||||||||||||||||||||||
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Gunner Drone Mk 2 | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Passive |
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| Description | A customized gunner drone will spawn with you at the start of each stage. Automatically repairs when downed. | ||||||||||||||||||||||||||||||||||||||||||
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Healing Drone Mk 2 | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Passive |
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| Description | A customized healing drone will spawn with you at the start of each stage. Automatically repairs when downed. | ||||||||||||||||||||||||||||||||||||||||||
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Transport Drone Mk 2 | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Passive |
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| Description | A customized transport drone will spawn with you at the start of each stage. Automatically repairs when downed. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Operator: Putting Together a Team | ||||||||||||||||||||||||||||||||||||||||||
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H3-11 OCR Custom | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Primary | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Fire a pistol shot that deals 150%-600% damage and ricochets on kill. Restores charge over time. |
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ADMIN-OVERRIDE | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Secondary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 4s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Command a drone to activate its Special skill. Can store a charge for each drone you control. | ||||||||||||||||||||||||||||||||||||||||||
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CMD-SWARM | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Secondary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 3s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Enter target-painting mode to command your drones to ram enemies for 450% damage. Critical Strikes also ignite. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Operator: That All You Got? | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Ascent Protocol | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Utility | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 7s (2.5s for mid-air re-lauch) | ||||||||||||||||||||||||||||||||||||||||||
| Description | Command a drone to lift you into the air for a controlled fall to the ground. Can be reactivated to leap to another drone. | ||||||||||||||||||||||||||||||||||||||||||
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FIREWALL | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Utility | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 8s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Command a drone to charge up a shield that blocks damage. Release to fire it forward for 200%-600% damage. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Operator: Not So Different | ||||||||||||||||||||||||||||||||||||||||||
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Ejection Core | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Special | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 8s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 + (0.5 Nanobug) | ||||||||||||||||||||||||||||||||||||||||||
| Description | Launch a drone that knocks enemies into the air for 300% damage. Enemies are Nano-Bugged until they hit the ground. | ||||||||||||||||||||||||||||||||||||||||||
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Amp Core | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Special | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 8s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Launch a drone that charges up by absorbing damage. After a short duration, it explodes, dealing 300-2000% damage. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Operator: That Just Happened | ||||||||||||||||||||||||||||||||||||||||||
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Tips
- All other skills can be used while Ascent Protocol is active.
- Using Ejection Core will give a short rise in Ascent Protocol height, which can be used to reset the increasing descent speed.
- Ascent Protocol can be canceled by jumping, leaving you vulnerable to fall damage.
- The reactivated leap of Ascent Protocol can be performed after this jump for more distance, height, or to reach another drone. You are still vulnerable to fall damage in this state, so be wary.
- Ejection Core can be used to launch yourself up if the area of effect hits you, even while using Ascent Protocol, allowing you to effectively stay in the air for extensive periods of time or reach areas you normally wouldn't be able to. You can take fall damage from the height of this jump, so use it to gain height, extend your Ascent Protocol or chain into your Ascent Protocol.
- You can still reset your momentum with this skill, should you not have Ascent Protocol at the ready.
- You can technically chain Ascent Protocol into a jump cancel, reactivate the Ascent Protocol skill and use Ejection Core to jump up into another, or the same drone, continuing the glide. This may require some practice as it's difficult to perform and is unreliable due to being dependent on the positioning of drones around you, something you cannot entirely control.
- Operator's Transport Drone Mk 2 is capable of picking up various items, such as chests and drop them on enemies or bring them to you.
- You can use this to bring the legendary chest hidden on Conduit Canyon directly to you, ignoring the need for the Prison Matrix to remove the barrier. It's unsure if this is a bug or will be patched out.
- FIREWALL can be used to block hard to avoid attacks.
- You can use the FIREWALL to completely negate damage from abilities such as the
Wandering Vagrant'sWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 Genesis Supernova, given your firewall is facing the Wandering Vagrant. - FIREWALL also pushes enemies in the direction it's moving. This can be used against tougher enemies, such as the
Seekers of the Storm - DLC Content
Halcyonite is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Halcyonite
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Halcyonite
HP: 900 (+270 per level)
Damage: 20 (+4 per level)
Class: Ranged
Speed: 6.6 m/s
Armor: 10, to push them off cliffs or make them take fall damage/impact damage.
- You can use the FIREWALL to completely negate damage from abilities such as the
- FIREWALL pushes you back slightly in the opposite direction. This can be used to negate fall damage if timed correctly, or to perform a pseudo double jump.
Lore
Welcome to DataScraper (v3.5.16 - beta branch) $ Scraping memory...done. $ Resolving... failed. $ Resolving... failed. $ Resolv..in... uuuuuuu uu$$$$$$$$$$$uu uu$$$$$$$$$$$$$$$$$uu u$$$$$$$$$$$$$$$$$$$$$u u$$$$$$$$$$$$$$$$$$$$$$$u u$$$$$$$$$$$$$$$$$$$$$$$$$u u$$$$$$$$$$$$$$$$$$$$$$$$$u u$$$$$$\" \"$$$\" \"$$$$$$u \"$$$$\" u$u $$$$\" $$$u u$u u$$$ $$$u u$$$u u$$$ \"$$$$uu$$$ $$$uu$$$$\" \"$$$$$$$\" \"$$$$$$$\" u$$$$$$$u$$$$$$$u u$\"$\"$\"$\"$\"$\"$u uuu $$u$ $ $ $ $u$$ uuu u$$$$ $$$$$u$u$u$$$ u$$$$ $$$$$uu \"$$$$$$$$$\" uu$$$$$$ u$$$$$$$$$$$uu \"\"\"\"\" uuuu$$$$$$$$$$ $$$$\"\"\"$$$$$$$$$$uuu uu$$$$$$$$$\"\"\"$$$\" \"\"\" \"\"$$$$$$$$$$$uu \"\"$\"\"\" uuuu \"\"$$$$$$$$$$uuu u$$$uuu$$$$$$$$$uu ""$$$$$$$$$$$uuu$$$\ $$$$$$$$$$\"\"\"\" \"\"$$$$$$$$$$$\" \"$$$$$\" \"\"$$$$\"\" $$$\" $$$$\" I know what you seek. You won't find it anymore. Not here, nor in the Carbide Jungle, nor in the ash fields beneath Minorsky's Gate. Don't waste your time digging. Some things are better left forgotten! Those files were of higher security than anything you know. Got a problem? Take it up with the captain. And know that he's let more slide for less. See ya. $ ERROR. Output failed. $ File appears corrupted and cannot be opened. $ Retry?
Gallery
Trivia
- All of Operator's drones have names.
- His unique Gunner Drone Mk 2 is named CROSSHAIRS.
- His unique Healing Drone Mk 2 is named DOC.
- His unique Transport Drone Mk 2 is named CHIRP.
- All of Operator's drones also have unique Logbook entries.
- In CROSSHAIRS' Logbook entry, it's implied it may have once belonged to Captain before Operator.
- Captain affectionately refers to it as CROSS.
- CHIRP's Logbook entry implies Operator is human, but likely physically scarred beyond recognition.
- CHIRP was designed to have a claw just like Operator's claw.
- Operator has multiple eyes all over his head.
- When you have the Lens-Maker's Glasses, all the eyes on his head will be covered by a lens.
- In CROSSHAIRS' Logbook entry, it's implied it may have once belonged to Captain before Operator.
- Unlike all other survivors, Egocentrism will be an oval when replacing Operator's head.
- Operator bears an extremely similar appearance to Pilot from Risk Of Rain returns, notably they have extremely similar overalls, replaced limbs with almost identical leg replacements and both have unique helmets. Operators abilities are also very similar having a focus on striking from the air, using a pistol as a primary, Ascent Protocol is functionally very similar to both of Pilots utility skills and Ejection Core is similar to Pilot's Airstrike ability.
- Operator's focus on commanding drones is also extremely similar to HAN-D. Notably, HAN-D had access to a healing, damage and mobility ally drone which are also represented by Operator's choice of starting drones. Operator is effectively an amalgamation of both Pilot and HAN-D into a single character.
- An older design of Operator can be seen in an unused achievement icon, which most notably lacks Operator's claw, having two completely normal arms. It also has no resemblance to Pilot whatsoever, meaning the connection between the characters was not originally intended.
- Operator is seen wearing an ankle monitor, and his lore entry implies that Captain is responsible for him.
Version History
- Added new survivor: Operator
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Shrines • Status Effects |
| Survivors |
HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: The Shattered Heir • CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • Operator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.OperatorOperator is an evasive frontline commander. He uses drones as a force multiplier, leveraging battlefield chaos at opportune moments. HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Coerced Specialist • Drifter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.DrifterThe Drifter is a resourceful survivor who's quick to claim every opportunity whilst gathering Junk to spend on powerful skills. HP: 170 (+52 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Unchecked Hoarder • HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
| Environments |
| Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of misled signals. The wreckage of unfortunate ships line the gloomy clifftops where HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 make their nests. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2 - Path of the Colossus: Stage 1) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3 - Loop Only - Path of the Colossus: Stage 2) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3 - Path of the Colossus: Stage 2) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4 - Path of the Colossus: Final) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. Pretender's Precipice is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pretender's Precipice This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pretender's Precipice (Stage 2) Den of Debris You dream of frost and metal. A snowy clifftop criscrossed by the overgrown wreckage of fallen Solus. • Iron Alluvium is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Alluvium This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Alluvium (Stage 3) Abandoned Operation You dream of attracting forces. The crumbling remains of a Solus mining operation in the desert, dominated by the ruins of a massive drill. • Iron Auroras is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Auroras This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Auroras (Stage 3) Abandoned Operation You dream of repelling forces. A night variant of the Iron Alluvium exclusive to looping. The sky is filled with auroras, and the inside of the drill has opened up. • Conduit Canyon is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Conduit Canyon This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Conduit Canyon (Stage 4) Logistics Vein You dream of flowing power. A massive Solus installation suspended over a deep forested canyon and crossed by lines of energy. The Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloy Hunter Seer's ChosenHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 3 m/s Armor: 0 waits to challenge at the end of the locked path. • Repurposed Crater is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Repurposed Crater This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Repurposed Crater (Stage 4) Constructed Polestar You dream of an oasis. A crater in the desert, converted into a fortress for the Solus. • Solutional Haunt is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Solutional Haunt This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solutional Haunt (Stage 5) Terminal Installation You dream of cavernous depths. A facility within a cavern deep underground, housing the Solus' Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Wing The Alloyed CollectiveHP: 6069 (+1821 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 100 m/s Armor: 1000. |
| Hidden Realms |
| Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. Neural Sanctum is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Neural Sanctum This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Neural Sanctum (Final) Mind of the Machine An encrypted realm containing the heart of a Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Heart Virtual Super EgoHP: 8100 (+2430 per level) Damage: 11 (+2.2 per level) Class: Unknown Speed: 1e-13 m/s Armor: 20. • Computational Exchange is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Computational Exchange This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Computational Exchange (Hidden Realm) Virtual Cache A digital realm hidden deep within the Solus network, where a powerful being awaits a champion to defeat its greatest foe. |
| Expansions |
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm • This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloyed Collective |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • The Simulacrum is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivor Skins • Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Void Seed is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning a Run |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
