Ending a Run

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There are three main ways to end a run without Dying in Risk of Rain 2.

  • Defeating a final boss and ending the run
    • Escaping the Commencement.png MoonCommencement.pngCommencement (Final)
      Moon of Petrichor V
      You dream of glass and dirt.

      Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      and Providence's tools of creation.
      after defeating Mithrix.png MithrixMithrix.pngMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
    • Leaving through the portal after defeating SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling
      Diviner of the DeepHP: 2000 (+600 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 45 m/s
      Armor: 20
    • Using the Shrine of Rebirth after defeating SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      False Son (Boss).png False Son (Boss)False Son (Boss).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      False Son (Boss)
      HP: 1000 (+300 per level)
      Damage: 18 (+3.6 per level)
      Class: Melee
      Speed: 14 m/s
      Armor: 23
  • Obliterating at the Obelisk in A Moment, Whole.png A Moment, WholeA Moment, Whole.pngA Moment, Whole (Hidden Realm)
    Hidden Realm: A Moment, Whole
    A bleak and desolate realm. The refuge of the Twisted Scavenger.png Twisted Scavengers, safe from Mithrix.png Mithrix'sMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    vengeance and destruction.
  • Reaching stage 3 of Prismatic Trials

All of these methods are considered 'beating' the game. When a run is completed in these ways, a win screen will appear with the statistics of that run. However, on Eclipse, it is impossible to beat the game in any way other than by escaping the moon.

End Screen

After ending a run, a screen will appear depending on how you ended the game. This screen will display information about your run like your statistics, character, and the unlocks you acquired over the run.

Title

An end screen will include the title its on the left, as well as a final message on the right. The title of the end screen may be one of:

  • Defeat! If the run was lost
  • Victory! If the player escaped the moon
  • Fate Unknown.. If the player chose to obliterate at the Obelisk
  • Gifted with Rebirth If the player used the Shrine of Rebirth

If the player died, then their death message may be displayed on the top right.

Information

The following information is collected over the course of your run, and displayed in this screen. This information is already available during a run and is only displayed as a recap.

Name Info Condition
Class Your current survivor
Killed by Your final cause of death If the run was lost
Artifacts All enabled artifacts If any are present
Items Collected Your current items
Unlocked Your completed challenges and logbook entries

Statistics

The following statistics are tracked over the course of your run, and used when calculating a final score total. Your score is purely for novelty, and is not used for any other mechanic.

Name Point Value Measurement
Time Alive (MM:SS) 0.016 points Per second
Kills 10 points Per kill
Minion Kills 100 points Per minion kill
Deaths 0 points Per death (including revivals)
Damage Dealt 0.1 points Per point of dealt damage
Minion Damage Dealt 0.1 points Per point of minion-dealt damage
Most Damage Dealt 1 point Per point of damage in strongest attack
Damage Taken 0 points Per point of taken damage
Highest Level 1000 points Per level reached
Gold Collected 1 point Per point of gold collected
Items Collected 1000 points Per item collected
Stages Completed 1000 Per stage completed
Purchases 35 Per use of paid interactable

Run History

Every run, won or lost, is saved in the Logbook under Run History. This includes all of the information that appears in a run's end screen, as well as the difficulty, date, and timestamp of the run.

Notes

  • Beating the game by defeating SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling
    Diviner of the DeepHP: 2000 (+600 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 45 m/s
    Armor: 20
    or escaping the moon will yield 10 Lunar Coins.
  • Obliterating will only yield 5 coins, plus an additional 10 if you defeat a Twisted Scavenger.png Twisted Scavenger.
  • Completing a run on Monsoon will unlock the Mastery Skin for that character.
  • Every method of beating the game will unlock something new for the first time.
    • Escaping the moon for the first time completes the Washed Away challenge and unlocks Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Unknown
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      .
      • On Monsoon, it completes the The Calm challenge and unlocks Purity.png PurityBgLunar.pngPurity.pngPurity
        Reduce your skill cooldowns by 2 seconds. You are unlucky.

        All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
        .
    • Defeating the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidling
      Diviner of the DeepHP: 2000 (+600 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 45 m/s
      Armor: 20
      will complete the Dragged Below challenge and unlock the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
      Class: Unknown
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Corrupted Amnesiac
      .
    • Obliterating will complete the True Respite challenge and unlock Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Unknown
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      .
    • Choosing rebirth will complete the Experienced Rebirth challenge and unlock the RebirthArtifact of Rebirth.
  • As Simulacrum is endless, you cannot end the run without dying or leaving. However, completing stage 50 is informally considered a win, and completes the Dragged Below challenge.