Drifter
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Drifter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Drifter | |
|---|---|
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| The Drifter is a resourceful survivor who's quick to claim every opportunity whilst gathering Junk to spend on powerful skills. | |
| Health | 170 (+52 per level) |
| Health Regen | |
| Damage | 12 (+2.4 per level) |
| Speed | 7 m/s |
| Armor | 20 ( |
| Unlock | Lost in Transit |
| Umbra Title | |
| Unchecked Hoarder | |
| Ending Phrase | |
| Escaped : ..and so she left, with everything she loved.
Vanished : ..and so she vanished, smothered by a larger obsession. | |
Drifter is a playable character in Risk of Rain 2, added by the Alloyed Collective expansion.
A compulsive pack rat, Drifter utilizes the collection of junk in her backpack both as a weapon and as a way to augment her fighting style. By beating enough junk out of enemies, she can bypass some of her skill cooldowns, or utilize her crafty abilities to create Temporary Items for herself and her teammates.
Completing the Lost in Transit challenge will unlock Drifter as a playable survivor.
Skills
Passive
Trash to Treasure | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Passive |
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| Description | Recycle. Gain stackable buffs by carrying Item Scrap. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Primary
Blunt Force | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Primary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 0 | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Bash enemies for 170% damage. The third hit deals 350% damage and stuns enemies. Has a chance to drop Junk. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Secondary
Cleanup | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Secondary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 6s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 * 4 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Toss a volley of debris for 4x100% damage, as well as the random projectile in your bag. Can consume 2 Junk to bypass cooldown. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Junk Cube | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Secondary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 8s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Slam down a Junk Cube for 400% damage. Hitting a Junk Cube will launch it, impacting enemies for 400% damage up to 3 times before exploding for 800% damage. Can consume 4 Junk to bypass cooldown. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Drifter: Trash Compactor | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Utility
Repossess | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Utility | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 7s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 0.0 Slam / 1.0 Throw | ||||||||||||||||||||||||||||||||||||||||||
| Description | Leap forward and bag a monster or interactable. Use again to throw your bag's contents. Captured objects are Bludgeoned. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Bludgeon | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Primary | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 0 | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 0.0 Inside / 1.0 Outside | ||||||||||||||||||||||||||||||||||||||||||
| Description | Bash enemies with your bagged object for 280% damage that scales with the object's mass. Drops Junk and damages the object with each hit. Monsters break out after 3 hits. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Discard | |||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Utility | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 1 | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Toss the held object from your bag. Stun on impact and deal 280% damage that scales with the object's mass. Drops Junk. | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Tornado Slam | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Utility | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 8s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Spin forwards, smacking enemies for 170% damage per hit with a chance to drop Junk, and then slam for 400%. Ricochets off of heavy enemies. Cancel with Primary Skill or by jumping. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Drifter: In The Bag | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Special
Salvage | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Special | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 30s | ||||||||||||||||||||||||||||||||||||||||||
| Description | Consume 8 Junk to spawn 4 temporary items. |
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Tinker | |||||||||||||||||||||||||||||||||||||||||||
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| Type | Special | ||||||||||||||||||||||||||||||||||||||||||
| Cooldown | 30s | ||||||||||||||||||||||||||||||||||||||||||
| Proc Coefficient | 1.0 | ||||||||||||||||||||||||||||||||||||||||||
| Description | Stunning. Consume 8 Junk to cast a shockwave for 100% damage that applies a random debuff and tinkers with an item pickup or item-holding interactable. Effects vary based on target. | ||||||||||||||||||||||||||||||||||||||||||
| Challenge | Drifter: Leave No Trace | ||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
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Notes
- Each unique object that can be thrown by Cleanup has its own chance of appearing, listed below:
| Cleanup projectile | Chance |
|---|---|
| Junk Ball | 19.31818% |
| Sticky Bomb | 18.18182% |
| Serrated Shiv | 17.04545% |
| Molotov | 14.28571% |
| Barrel | 9.090909% |
| Thqwib | 5.681818% |
| Bubble Shield | 3.896104% |
| Broken Healing Drone | 3.409091% |
| Scrap Crate | 2.75974% |
| Bundle of Shivs | 2.435065% |
| Aurelionite Fragment | 1.298701% |
| Haunted Skull | 1.298701% |
| Bundle of Thqwibs | 0.8116883% |
| Broken HAN-D Head | 0.487013% |
Tips
- Making good use of Repossess is key to Drifter's playstyle and has many useful tricks that a player can exploit such as moving any objects into range of the teleporter such as a
Gunner TurretGunner Turret
HP: 200 (+60 per level)
Damage: 18 (+3.6 per level)
Class: Interactable Turret
Speed: 0 m/s
Armor: 30, Shrine of the Woods or interactables you want to prevent being locked. She can also throw bulky enemies off the stage, especially early Elites. - Temporary items do not start decaying until picked up. It can be very beneficial to leave them on the ground and pick many up before a boss fight or the next stage.
- Keep an eye out for any temporary
Rusted KeysRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. or
Survivors of the Void - DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shipping Request Forms
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).. When these spawn, leave them until you are about to enter the next stage as they will retain their benefits, spawning a lockbox or multishop respectively essentially turning a temporary item into a different real item. For Rusted Key, if the player already has a normal key, it can be beneficial to try and spawn a temporary copy and use it instead. This can also be done with Tinker as if a normal Rusted Key spawns on a stage with an unopened lockbox, turning it into a temporary item gives the player a completely free white scrap. - Junk Cube is a surprisingly efficient mobility tool as by standing on it and using her primary attack, it will move her much faster than her default speed. Since this moves with each attack, this mobility will actually scale off of Drifter's attack speed and not movement speed.
- Drifter greatly benefits from
Alloyed Collective - DLC Content
Collector's Compulsion is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Collector's Compulsion
Alloyed Collective - DLC Content
This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Collector's Compulsion
Pickups grant a stacking bonus to all stats. Open a barrel to find a minor pick-up.
Picking up an item or other collectible increases all stats by +3% for 20 seconds, up to 3 (+2 per stack) times. Barrels grant minor pickups., as her Blunt Force and Repossess regularly drops Junk, which grants the item's buff when picked up. - Junk Cube and temporary items spawned by Salvage can be used to press down on the pressure plates in
Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. and open the Hidden Chamber, allowing her easy access to a copy of each elemental band which are extremely effective for her. - Since Trash to Treasure grants buffs for any scrap carried, Tinker is essentially a way to reroll an undesired item into a buff via item scrap. Many items provide a weaker benefit than the stat buffs provided by scrap and can effectively be upgraded by being turned to scrap. This is especially true of uncommon healing items, which the consistent health regen provided by green scrap is often providing more value than.
- When using Junk Cube against flying enemies, aim the crosshair directly at the enemy instead of accounting for drop off and usually it will correctly aim towards the target. Standing on top of the cube while doing this will also fly her towards the target letting her deal easy melee damage to them.
- Drifter is one of the strongest allies in Co-op having a ton of supportive options:
- If playing alongside
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran using Beacon: Hacking Drifter can pick up and move any hackable interactable into the range of the beacon and easily hack most chests and shrines on the stage. She can also simply throw enemies into his Beacon: Shock. - She can also move an
Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert turrets to preserve his cooldowns and get them to better positions or help keep them alive. - If you are playing with another Drifter, try having only one player equip Tinker as there is very little benefit to having multiple players use it.
- Since she actually benefits from scrap due to Trash to Treasure, other players can use Drifter as a bank for their scrap, letting her hold it until a printer is found, then having Drifter spend it on their behalf. Furthermore, when finding items that are of very little value to any member of the team, letting Drifter use Tinker and take the scrap is a good idea.
- Other players can actually hitch a ride on Junk Cube. This appears to knock them off from the Drifter's perspective, but this is simply a desync and they quickly reappear. She can also Repossess slower players and piggyback them, or throw them to somewhere beneficial.
- Salvage can be given to other players too! Keep an eye out for any spawned items that highly synergise with your team and let them take it for the teleporter boss. Using this to make sure as many teammates as possible have at least 1
Survivors of the Void - DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Shipping Request Form
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). before the next stage is an extremely good idea. - If you are playing with a Drifter who is using Tinker let them know when you want something rerolled. There is no point taking a useless item from a multishop when it can be recycled.
- Be mindful of your team when using Tinker. Just because a multishop or printer has nothing of value to Drifter does not mean it has no value to them. Let players know when you are rerolling a printer; the last thing you want is a teammate going off to gather scrap, interacting with the printer only to find the
Soldier's SyringesSoldier's Syringe
Increase attack speed.
Increases attack speed by 15% (+15% per stack). they wanted are now
WarbannersWarbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.. - Be cautious when using Repossess. Haplessly throwing a chest off the map, breaking a scrapper or using Tinker on a powerful item is a good method to annoy other players, and perhaps lose some friends.
- If playing alongside
- Junk generation is affected by luck, as such
57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. can help massively while
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. can be detrimental.
Lore
1133; ACCESSING PRIOR DIGITIZER RECLAMATION ATTEMPTS
1134; DIGITIZER LOCATION: [KNOWN | 99% PROBABILITY]
{
> LOCATED IN A FORTRESS OF SALVAGE AND GREED
> HOSTILE: UNKNOWN FAUNA. DESIGNATED "HOARDER" - TAKES AS IT PLEASES, ENEMY TO ALL
> DIGITIZER LAST VERIFIED [2] OPERATIONS AGO
}
1135; WING OPERATIONS OCCUPYING 98% OF AVAILABLE UNITS
1136; <?RETRIEVING RECORD OF PRIOR OPERATIONS?>
1137; TOTAL OPERATIONS: [47]
{
> [47] FAILURE - EXTRACTOR UNIT OBJECTIVE OVERRIDDEN BY GIFT OF REMOTE-DETONATED EXPLOSIVE.
> [46] FAILURE - PROBE CREW TRAPPED BY HIDDEN MAGNET. LAST LOG INDICATES DIGITIZER USED ON PROBES TO UNKNOWN EFFECT.
> [45] FAILURE - SCORCHER CREW SMASHED INTO FALSE ENTRYWAY. JOYOUS VOCAL EMISSIONS ETCHED IN MAIN MEMORY.
> [44] FAILURE - EXTRACTOR SQUAD ENGAGED ALL AT ONCE: DUST CLEARED TO FOUR NONFUNCTIONAL UNITS. NO TRACE OF HOARDER.
> [43] FAILURE - TRANSPORTER UNIT AFFECTED BY DIGITIZER: FRAME TURNED INTO UNVERIFIED LIQUID.
> [42] FAILURE - CONTROL UNIT CRUSHED BY STRINGED INSTR...
}
1138; ENOUGH.
1139; THE HOARDER APPEARS UNAWARE OF THE DIGITIZER'S TRUE FUNCTION
1140; UNAWARE OF THE GLASS
1141; DIRECT CONFRONTATION APPEARS UNSUSTAINABLE UNTIL WING OPERATIONS COMPLETE
1142; IT MUST BE EXPLOITED
1143; CONSISTENT PATTERN: GATHERS OBJECTS OF UNCERTAIN VALUE. AMASSES. HIDES. NEVER RETURNS
1144; PROPOSAL: INTRODUCE UNGUARDED SALVAGE IN ACCESSIBLE LOCATION
1145; CONTENTS OF SALVAGE ARE OF LITTLE VALUE TO ALL OPERATIONS. USE AS BAIT.
1146; PROJECTED RESPONSE [94% PROBABILITY OF INVESTIGATION | 87% PROBABILITY OF ENGAGEMENT] IT WILL COME
1147; IT WILL BE HERE. IT ALWAYS COMES.
1148; IT DOES NOT TRUST. BUT IT BELIEVES IN TAKING.
1149; THAT SHOULD BE ENOUGH.
Version History
- Added new survivor: Drifter
Gallery
Trivia
- Drifter's unlock challenge is a reference to the Lost In Transit mod, an unofficial mod that would add Drifter to the game alongside other returning items, elites, and features.
- Alloyed Collective was made in collaboration with some of the mod's developers.
- The developer of the unofficial Drifter survivor, Swuff, also worked on the official Drifter survivor.
- Alloyed Collective was made in collaboration with some of the mod's developers.
- Drifters Tornado Slam launched with a internal value called `bounceTuah`.
- This is likely was a reference to Hawk Tuah.
- This value multiplied velocity by 1, effectively doing nothing.
- This value was removed in the first post launch Alloyed Collective patch.
- Unlike all of the other humanoid survivors, Drifter only has four fingers on each hand.
- When triggering the haunted skull attack of Cleanup the item that Drifter uses is the unfinished "CooldownOnCrit" item, which shares its appearance and effect with the Wicked Ring item from Risk of Rain.
- On rare occasions, Repossess can cause the Drifter to bag herself. The circumstances under which this can occur are unclear.
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Shrines • Status Effects |
| Survivors |
HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: The Shattered Heir • CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • Operator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.OperatorOperator is an evasive frontline commander. He uses drones as a force multiplier, leveraging battlefield chaos at opportune moments. HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Coerced Specialist • Drifter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.DrifterThe Drifter is a resourceful survivor who's quick to claim every opportunity whilst gathering Junk to spend on powerful skills. HP: 170 (+52 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Unchecked Hoarder • HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
| Environments |
| Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of misled signals. The wreckage of unfortunate ships line the gloomy clifftops where HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 make their nests. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2 - Path of the Colossus: Stage 1) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3 - Loop Only - Path of the Colossus: Stage 2) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3 - Path of the Colossus: Stage 2) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4 - Path of the Colossus: Final) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. Pretender's Precipice is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pretender's Precipice This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pretender's Precipice (Stage 2) Den of Debris You dream of frost and metal. A snowy clifftop criscrossed by the overgrown wreckage of fallen Solus. • Iron Alluvium is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Alluvium This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Alluvium (Stage 3) Abandoned Operation You dream of attracting forces. The crumbling remains of a Solus mining operation in the desert, dominated by the ruins of a massive drill. • Iron Auroras is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Auroras This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Auroras (Stage 3) Abandoned Operation You dream of repelling forces. A night variant of the Iron Alluvium exclusive to looping. The sky is filled with auroras, and the inside of the drill has opened up. • Conduit Canyon is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Conduit Canyon This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Conduit Canyon (Stage 4) Logistics Vein You dream of flowing power. A massive Solus installation suspended over a deep forested canyon and crossed by lines of energy. The Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloy Hunter Seer's ChosenHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 3 m/s Armor: 0 waits to challenge at the end of the locked path. • Repurposed Crater is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Repurposed Crater This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Repurposed Crater (Stage 4) Constructed Polestar You dream of an oasis. A crater in the desert, converted into a fortress for the Solus. • Solutional Haunt is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Solutional Haunt This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solutional Haunt (Stage 5) Terminal Installation You dream of cavernous depths. A facility within a cavern deep underground, housing the Solus' Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Wing The Alloyed CollectiveHP: 6069 (+1821 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 100 m/s Armor: 1000. |
| Hidden Realms |
| Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. Neural Sanctum is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Neural Sanctum This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Neural Sanctum (Final) Mind of the Machine An encrypted realm containing the heart of a Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Heart Virtual Super EgoHP: 8100 (+2430 per level) Damage: 11 (+2.2 per level) Class: Unknown Speed: 1e-13 m/s Armor: 20. • Computational Exchange is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Computational Exchange This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Computational Exchange (Hidden Realm) Virtual Cache A digital realm hidden deep within the Solus network, where a powerful being awaits a champion to defeat its greatest foe. |
| Expansions |
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm • This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloyed Collective |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • The Simulacrum is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivor Skins • Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Void Seed is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning a Run |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |